Post your pics of mods in beta, or pictures that do not have a mod associated with them.
XARMOG
Posts: 28 Joined: Sat Mar 11, 2006 12:51 am
Location: fell in a black hole that lead to another dimension
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by XARMOG » Sun Apr 30, 2006 3:25 pm
Last edited by
XARMOG on Mon May 01, 2006 1:54 pm, edited 4 times in total.
mm-IRONMAN
Posts: 191 Joined: Mon Mar 06, 2006 5:07 am
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by mm-IRONMAN » Sun Apr 30, 2006 3:30 pm
Can this be injected some how and played?
dead username...
Brianv
Posts: 331 Joined: Thu Feb 17, 2005 12:44 pm
Contact:
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by Brianv » Sun Apr 30, 2006 3:45 pm
Put some caves in, then this map will be pimpin.
Argetlam
Posts: 255 Joined: Sat Jun 11, 2005 5:56 am
Location: Look behind you!
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by Argetlam » Sun Apr 30, 2006 3:50 pm
Brianv wrote: Put some caves in, then this map will be pimpin.
Ya put some caves in. Like in secret places or something or high up places for sniping
Want a free way to get money just by playing games? Just join
Moola!
XARMOG
Posts: 28 Joined: Sat Mar 11, 2006 12:51 am
Location: fell in a black hole that lead to another dimension
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by XARMOG » Sun Apr 30, 2006 4:31 pm
A just finished adding a cave.
The map looks small but it's going to be big...The warthog is half the size of that cave u see in that pic
Last edited by
XARMOG on Mon May 01, 2006 2:24 pm, edited 1 time in total.
Offspring
Posts: 407 Joined: Sun Mar 20, 2005 3:44 pm
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by Offspring » Sun Apr 30, 2006 6:20 pm
yeah this map is pretty plain you need some bases and theres too many cliffs and not enough battleground also use the "optimize" modifier to get rid of some of those polies..ive never seen faces like that before it seems like it makes 3 times as many usless polies as there should be.
but keep up the work.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun Apr 30, 2006 6:29 pm
don't meshsmooth your maps. use smoothing groups instead...
um... as far as the design goes, it's pretty basic, and pretty boring. why is everything so blockish when yo look down on it? it doesn't look natural when you do that. looks like you've got a basic command of the tools. keep workin hard.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
xAm3ricanDreamx
Posts: 19 Joined: Sat Nov 05, 2005 10:50 am
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by xAm3ricanDreamx » Mon May 01, 2006 11:48 am
kinda looks like the map killa 1 but with grass and regular mountains
Malf
Posts: 390 Joined: Sun Apr 18, 2004 11:50 am
Location: The Best
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by Malf » Mon May 01, 2006 11:57 am
No.
wasserbrunner
Posts: 518 Joined: Sun Jul 24, 2005 8:07 pm
Location: united states
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by wasserbrunner » Mon May 01, 2006 12:10 pm
xarmog! whats up? (its masterofrainbow!)
looks pretty good. alittle plain, but cool!!
gj so far
Caboose{SE}
Posts: 1311 Joined: Mon Mar 01, 2004 12:48 pm
Location: Milf-town
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by Caboose{SE} » Mon May 01, 2006 2:04 pm
my god what'd you do to your sky : ( can you say open edge >_<
L33T Ev0lu7i0n: poor aids have l33t
L33T Ev0lu7i0n: 100000 aids each year
L33T Ev0lu7i0n: die from l33t
XARMOG
Posts: 28 Joined: Sat Mar 11, 2006 12:51 am
Location: fell in a black hole that lead to another dimension
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by XARMOG » Mon May 01, 2006 2:15 pm
There no errors i put it in halo ce already. I just dont know if it's well fun...
Oh and the sky i deleted for a render like mapname_render.max or something u know and i didn't like the sky lol
this is a recent pic with a sky
Sniper_Wolf
Posts: 464 Joined: Thu Jan 19, 2006 6:05 pm
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by Sniper_Wolf » Mon May 01, 2006 3:09 pm
XARMOG wrote: There no errors i put it in halo ce already. I just dont know if it's well fun...
Ingame pics?
Patrickssj6
Posts: 5426 Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
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by Patrickssj6 » Mon May 01, 2006 3:23 pm
Have fun fixing the errors
...left for good