Need Suggestions for new mod

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Need Suggestions for new mod

Post by MasterChief2829 »

Alright, I was seeing if I could do SP to MP Conversions with the new tutorial and crap. I finally got one coverted. The New Mombasa Bridge. However, I realized that it's not really great for gameplay. Especially since it's just a straitaway and would definatley not be fun. I was thinking about just not releasing it but maybe there are ways I could improve it for gameplay and release it. If anyone has any idea please help me out :)
Last edited by MasterChief2829 on Sat Apr 29, 2006 3:37 pm, edited 1 time in total.
User avatar
xXxCocoFangxXx





Posts: 3756
Joined: Thu Sep 08, 2005 9:57 am
Contact:

Post by xXxCocoFangxXx »

It's actually sounds fun to me.
Image
sundriedprawn





Posts: 506
Joined: Thu Nov 24, 2005 3:07 am
Location: Australia

Post by sundriedprawn »

at least your pointer tool 4 works!, anyway um if you stuck the cars and stuff on it and more hiding places or even make some walk ways (build them with machs!) it might be cool
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101

49204C494B4520434849434B454E
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

Walkways where?
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

All over. Maybe have some here and there above the bridge, off to the side, underneath. Hell, you could go mach-crazy and make it into something else entirely.
But, really, considering how many people I've heard talking about this bsp in particular, I think you should release an unmodified version (either as a stand-alone, or along with whatever else you decide to do to it).
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

yea im working on this bsp as well, ive fixed all the spawns but i cant play it because im too lazy to fix all the lone ids all i need to do is fix the gametype stuff, how much have you done? we can have a race....
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Wow cool ive been waiting for someone to do the bridge it might not be that great for gameplay but it would be amazing for CTF

My suggestion would be to center it around CTF gameplay. Maybe put a flag on each side of the bridge then put alot of obsticals like cars and stuff all over the bridge.. i think it would be pretty sweet.

Or maybe just release and let someone other people take it over that would be sweet to :D
joeschmoe





Posts: 102
Joined: Sat Jun 18, 2005 10:17 am

Post by joeschmoe »

MasterChief2829, How could you say not great for gameplay. This sounds FREAKIN AWESOME!!

My suggestions:

*Give each side a different advantage:
*Blue team gets an extra sniper
*Red team gets a rocket laucher, or an extra vehicle
(Im just saying change it up a bit, so you dont always have the same
routine even when on a different team, gets boring)
* Put a super weapon in the EXACT center of the bridge, rockets or if your
feeling crazy, a scarab gun, though that would probably over do it :D
* If im thinking of the right bridge the it has the hole in it. What you should
do is make a pretty big platform under the hole with scarab doors and
put banshees on it. Imagine being sniped, then at the last second you
make it through the hole, climb in a banshee, fly up top and kill the
sniper with a feeling of victory :D . Then you get blown up by rockets
:lol: . Is it just me or does that sound F**KING FUN.
*Also, add lots of crates and mines on the bridge. Not only for cover, but
you might get lucky and see your teammates crash the hog into a mine.
MUHAHAHA. yes, i know i am evil :twisted: .

I hope my ideas help you in making one KICK A$$ MOD :D ,
JoeSchmoe

Oh and one more thing, add teleporters that put you on the top of the bridge. Ok im finished. :lol:
User avatar
dazzajay




Literarian 500

Posts: 582
Joined: Tue Feb 21, 2006 9:17 am
Location: Shepparton, Victoria, Australia
Contact:

Post by dazzajay »

have you ever jacked a chee on this map in Campaign? theres a fairly strong banchee barrier at the ends of the bridge that leaves a lot of the map unflyable in it, (like the tunnel section) so if that barrier is still there in MP then a chee would suck in a limated area.
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Does the banshee barrier get brought in with the bsp? If so, that's unfortunate.
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

i think its part of the scenario
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

Thanks everyone, I'll look into this and try to make a great mod with the suggestions. I wanted the mod to be more of community suggestions than rather my personal opinion as it is a mod for the community that should be fun and have great gameplay.
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

It's good to get suggestions from the community, but you should also make sure it's "your mod" as too much input can make everything feel kind of slapped together, lacking a cohesive theme, or as the old saying goes, "Too many cooks spoil the broth."
User avatar
MasterChief2829




Critic Blacksmith

Posts: 1184
Joined: Sun Dec 26, 2004 2:18 pm

Post by MasterChief2829 »

:P Yeah, I'm not going to slap all the suggestions together. Only the ones that fit and what I think would make it a great map. However that doesn't mean it could be any better than xzodia or Pig Farker's version >.< Since I got the 360 I have been away from making mods for a while so I need to catch up more.
Post Reply