umm does'nt enitity transfer machs with collision everytime (along with other features)? thats what i heard, i think, i might have misunderstood what someone was telling me
The machs won't have collison which im trying to figure out about the coll of the door but its really hard! So version 2 is coming your way! Thanks flesh for letting me finish this mod! That would be crazy! Just to show somthing here is kinda part of the update! Banshee erm I dont know.. Those machs are moving! The lightmaps are nulled for now to get rid of green for temporary!
eww the boxes look so unorganized. Anyways pyro for the boss maus or w/e platform did you just transfer the mach normally? and placed it? If so thats the problem
i like the version above except the crates and the stalagtits, i suggest using the portable covie shields and no stalagtites, it just doesnt match and maybe throw 2 banshees in the far room you use a teleporter to get to, there is easily enough room in the big area and it would make people scramble for that back room, add a teleporter for each team to go through near there spawn points.
r0tten wrote:i like the version above except the crates and the stalagtits, i suggest using the portable covie shields and no stalagtites, it just doesnt match and maybe throw 2 banshees in the far room you use a teleporter to get to, there is easily enough room in the big area and it would make people scramble for that back room, add a teleporter for each team to go through near there spawn points.
Alrighty I have a good idea seems more balanced and better let's see if you guys liek this one Ill get some pics soon! Im having trouble with some collison too! Anyone about that green machs have help? What shader to swap dude? Without nulling lightmaps out?