Custom Ghost Bumps for Halo 2
- INSANEdrive
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Aequitas.. Shuush... First By Brain Started to Itch... and Now Your Making My Eye Twich...
...Darn you ( Reply to this if you wish... I won't be able to cause I need to get a New Jacket... the Buckles on this one are all Rusty...)
..Although this does give me an idea...well a thought... thanks Aequitas
I Never knew you Could Be Such the Muse...
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theycallmechad in one of your past posts you said
'Cause Maybe Some of the Effects you want to do in Bump Mapping would be Better if You Normal Mapped... Or Displacement Mapped ( Can Halo 2s Engine do Displacement Maps?)
...Darn you ( Reply to this if you wish... I won't be able to cause I need to get a New Jacket... the Buckles on this one are all Rusty...)
..Although this does give me an idea...well a thought... thanks Aequitas

I Never knew you Could Be Such the Muse...
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theycallmechad in one of your past posts you said
Do you know of all the Different Forms/"Techniques" there are in the Bump Mapping..uhh.. "Spectrum"theycallmechad wrote:I want to get better in the sense that the bumps actually look like bumps and not just like different surfaces.
'Cause Maybe Some of the Effects you want to do in Bump Mapping would be Better if You Normal Mapped... Or Displacement Mapped ( Can Halo 2s Engine do Displacement Maps?)

"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
- Veegie[Temp]
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It's black and white...INSANEdrive wrote:I Believe it is usually a multi-channel image (that is, channels for "red", "green" and "blue" as opposed to just a single color)Aequitas wrote:Bump maps only need one channel..
If you just implied that normals and bump maps are the same thing...At least in normal mapping ( Which is a use of the "technique" that is Bump Mapping)
There are also Alphas in some cases I believe (Height Maps? )...
Just no. You've lost all validity in future and past discussions in regards to the said-matter.
Inform yourself.
No.Can Halo 2s Engine do Displacement Maps?)
- kornkidcrazy
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- theycallmechad
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- INSANEdrive
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Veegie wrote:It's black and white...INSANEdrive wrote:I Believe it is usually a multi-channel image (that is, channels for "red", "green" and "blue" as opposed to just a single color)Aequitas wrote:Bump maps only need one channel..
I would also Like to state My Confusion with the Bump mapsINSANEdrive wrote: Ok... I Rested My Brain...Cleaned up to ooze coming out of my ears and I see now that Jumbled some Info Around...
Yes , In Most Cases , the Bump Maps are One Channel... But they also can Have Alphas.. Which Dxt 1 can Not do ( Dxt 2 and Higher Can...)
Last edited by INSANEdrive on Wed Apr 26, 2006 4:05 pm, edited 1 time in total.

"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
- INSANEdrive
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Because In The Process, I am Learning... Re-LearningAequitas wrote:The raw format is irrelevant. A bump map saved in any format that maintains its properties is still a bump map (DXT1, DXT3, DXT5, X8R8G8B8, A8R8G8B8, BMP, PNG, JPEG, GIF, TIFF, PSD, etc.).. Since you are admittedly uninformed, why do you argue so much with those that attempt to inform you? :\
I Know a lot in the realm of skinning.. But Only Based on what I have Found my self

"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
- Veegie[Temp]
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- INSANEdrive
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YAY.... Not Only am I Wrong.. But I Can't Spell...Veegie wrote:A tip for your future posts.
Don't press return at the end of every sentence, and capitalize every other word. It makes readers far-less suicidal when reading. It just makes it SO much easier to follow. Because right now, I haven't a clue what you're talking about.
Oh, also. It's you're.
WOOOOT!!!!

Malf wrote:http://www.grammarstation.com/GC.html
OO OO .... My Turn...

http://www.m-w.com/
Hax.. I know...


"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
- xheadshotmastax
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- theycallmechad
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Here's another one I did. I'm experimenting with the effects of different type of drawn "bumps" and this is what I came up with.
Again, the skin on it is a solid color (a turquoise blueish color). The "bump" is what makes the differences. Not the best bump, but it was an experiment.
Click images below for full-size images


Okay, another one added, this time with a skull bump.



Again, the skin on it is a solid color (a turquoise blueish color). The "bump" is what makes the differences. Not the best bump, but it was an experiment.
Click images below for full-size images


Okay, another one added, this time with a skull bump.



- GametagAeonFlux
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- Veegie[Temp]
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- theycallmechad
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I'll adjust that. I'm using a different shader than the default Ghost shader, and the new shader I'm using (the sniper tower) has very flat "bumps." I'm going to try to tweak them a bit to see if I can get them to stand out more, and if not, I'll go play campaign and see if I can find more prominant bumps on other shaders.
what the ghost shows, however, is how the light reacts differently on different parts of the Skull. The skull is composed of Black, white, and shades of Gray on the bumpmap with each shade producing different effects on the light. I took these 3 pics to show you how the light changes on the skull as it's hit from different directions.
It's a whole lot better in-game. I was too lazy to make an animation.
what the ghost shows, however, is how the light reacts differently on different parts of the Skull. The skull is composed of Black, white, and shades of Gray on the bumpmap with each shade producing different effects on the light. I took these 3 pics to show you how the light changes on the skull as it's hit from different directions.
It's a whole lot better in-game. I was too lazy to make an animation.
Last edited by theycallmechad on Fri Apr 28, 2006 1:03 pm, edited 1 time in total.
- Veegie[Temp]
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- theycallmechad
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I extract the bump, I edit the bump, and I re-inject the bump. Here, I'll go do this with the normal Ghost shader.Veegie wrote:theycallmechad, are you positive you know what a bump/normal map is?
Unless for the sole reason that you were talking in regards to scaling values in the shader tag, then never mind.