Control Room .:P8ntballer:.

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Which one for the new version?

1
2
9%
2
20
91%
 
Total votes: 22

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r0tten
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Post by r0tten »

your download link is broken, i mean it works but, well just look.

edit: well i just tried yours and i love it but it could use a few things

collision on tartarus' platform
a bridge leading to tartarus' platform
a gravity lift in tartarus' platform
better weapon placement
some more obstacles for better gameplay

if you get tartarus' platform working more turrets

possibly a new skin

-----------

i don't know how you feel about people modding your mod but it would be nice to see different variations of this map.
Last edited by r0tten on Mon Apr 24, 2006 10:16 pm, edited 1 time in total.
supercoolguy117





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Post by supercoolguy117 »

dude this is awesome
it looks really hard too
awesome job man
now i have to do one of these but i dont think im gonna get the BSP for the one i want
but n e ways nice job
broken meter/10
lol
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P8ntballer24




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Post by P8ntballer24 »

Rotten its really hard to fix that but people of Halomods which one? Made by Jelle at mimesis forums!

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Post by Blackfire »

The second one would be very nice if you could remove the bit in the middle, otherwise the first because it would be far to messy to play with that bit in the middle still. P.S Might want to add those pictures to your first post and put a poll so people can vote on which one they want :D
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Post by Dojorkan »

Why not just use the MACHs that were MADE FOR getting to the platform instead of stalgtites?
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Post by The Flying Dutchmen »

those stalagtites arent visible ingame.. its leftover from the collections spawns and stuff because he imported on Waterworks.
i would say go for the 2nd layout (drawn by me :D ) , if those tunnels and platform giving you pain , go for the 1st one.. this map is sweet indeed as it is, but misses some important stuff for going onto mimesis.. balance and gameplay, coz i spawned as blue team right behind the red flag :roll:

@rotten that platform doesnt have collision and will never have it.. unless you start making it by hand...
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Post by slaj »

Hi

Awesome job, i was waiting for a mod like this since 1 modding year !!! My question is : Do the mod have some bugs ?
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Post by scynide »

I have now tested both of the new releases of this map. I like yours a lot better. You should put in teleporters like he did though. I believe that this would make the map a lot better. But other wise like a bunch of people said, try to get the floating thing collisioned so there is more area to play. This map is pretty small.
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P8ntballer24




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Post by P8ntballer24 »

That's the idea! Dutchman were do I get tunnels? I was thingking of using theMACH control room bridge that I used on derby..

BTW I activated teh control platform and it still has no collions guy! :roll:
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Post by xzodia »

i just had a mess around on this map and i realised the dorr has no coll, but it does have phomo weird...
P8ntballer24 wrote:That's the idea! Dutchman were do I get tunnels? I was thingking of using theMACH control room bridge that I used on derby..

BTW I activated teh control platform and it still has no collions guy! :roll:
so if the collision isnt in the sbsp and its not in the mach where is it?
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Post by voodoo721 »

So there is a control to open and close that mach?
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Post by The Flying Dutchmen »

P8ntballer24 wrote:That's the idea! Dutchman were do I get tunnels? I was thingking of using theMACH control room bridge that I used on derby..

BTW I activated teh control platform and it still has no collions guy! :roll:
i think you used the BSP that doesnt have the collision for tartarus platform (deltacontrolroom_bsp3)..


and i suggest taking the existing waterworks MACH for making that tunnel, like i said on mimesis also...
(its nice challenge)
but if it's a b...tch then go for concept 1
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Post by greennc »

downloading now looks great good work dude :shock: :D :shock: :D :shock:
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Post by Capta1n_Insan1ty »

wow just wwo this is awesome. Looks better than a lot of the other bsp conversions i've seen around here. Good job 100000000/10 :D

and didn't i hear you were coming out with a maze mod?
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Post by supercoolguy117 »

did you and flesh both do control or did he steal yours or something?
i bet it was just an ironic quincident, just like the paintball mod
how ironic?
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Post by BreakerOfChaos »

definietly looks good, but it really needs collision on the platform to be awesome (sorry to say that when it seems to be so confusing/difficult). I like the hill placement on the 2nd concept and the somewhat symetry of the level. Wish i could actually do a bsp conversion.
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r0tten
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Post by r0tten »

basically like some guy said above me if the mach doesnt have the collision and the bsp doesnt then how does it have collision in sp? is it 2 seperate bsps one for when you fight in the room and one for when you first get there? i'll have to look into this if no one else does.

in response to your question p8ntballer i think the 2nd one would be cooler if you can accomplish it, it looks difficult. if not the first one is still nice.
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Post by Th3 BeaR »

BreakerOfChaos wrote: Wish i could actually do a bsp conversion.
From what I heard, this isn't hard with the program they used. Someone told me they tested it and it took about 2-5 minutes to acual convert the bsp and shat. The only part that is a challenge is placing weapons and items and balancing them.
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Post by P8ntballer24 »

Put the passed aside us now... Anyways still need your input for next version! Also Im try to get coll for the door and the playofrm screws up in MP somehow!
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Post by Limpmybizket911 »

well i was looking thru the map earlier, and the platform didnt show up in the machine pallate. does that mean that you spawns it thru ITMC? that could possible be a problem.
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