Wierd dying noise?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Wierd dying noise?

Post by Snaku »

So... what's up with the wierd noise I get when people die in my modded map. I think I heard something about it being Insolence's fault, but can't remember for sure. I keep opening the map and tweaking it more and more (since it's still an experiment) and it keeps getting worse. Now, instead of just a wierd "explosion coming from a blown speaker" sound, I get a wierd "explosion coming from a blown speaker with a high pitched shriek" sometimes. Is there any way to fix/prevent this?
User avatar
dazzajay




Literarian 500

Posts: 582
Joined: Tue Feb 21, 2006 9:17 am
Location: Shepparton, Victoria, Australia
Contact:

Post by dazzajay »

i kinda get something like that, i figured it was the sound of the LS at really really close range with them Big engines, ive only heard it happen on a mates mod box, when i flatten him with the Raptor... kinda loud BOOOOOOOOOOOOM with added distortion.
Captain_Insan1ty





Posts: 10
Joined: Sun Apr 09, 2006 5:51 pm

Post by Captain_Insan1ty »

its pretty much a given to have that when you import something from another map
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Any way to fix it, then?
VoYdE





Posts: 1474
Joined: Sun Aug 14, 2005 11:39 pm
Location: On Vacation From The Loads Of Bull*hit That Goes On Here
Contact:

Post by VoYdE »

yah you gotta replace the dieing sounds with a dieing sound thats already in the map, that should fix it
Image
I made this 100% by myself, Everything from the background, to the location of the tags, Get yours http://customgamercards.com
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Hm... ok. I didn't think I'd brought in any dying sounds. The only thing I've injected is a LongSword. And I've duplicated the banshee like 4 times. And I brought it a pelican rocket and duplicated the carbine shot.
[edit] Ok, I'm looking around through Insolence and I don't really know what to look for.
VoYdE





Posts: 1474
Joined: Sun Aug 14, 2005 11:39 pm
Location: On Vacation From The Loads Of Bull*hit That Goes On Here
Contact:

Post by VoYdE »

you cant transfer sound tags in insolence it wont work thats why they have to be noises in the map
Image
I made this 100% by myself, Everything from the background, to the location of the tags, Get yours http://customgamercards.com
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Right. But I don't know where to look. The only things I've brought in were the Longsword, pelican rocket, and I just remembered that I added the sentinel-elim beam. Where are the sounds I need to fix? I tried looking in all the different thing's dependencies, but didn't find anything.
hellknight




Coagulator Wordewatician 250

Posts: 433
Joined: Tue Apr 26, 2005 11:05 am

Post by hellknight »

Its not that adding alot of things with insolence i believes corrupts some of the sounds b/c ive only noticed it with maps i used insolence to inject alot of things from SP. You need to find out wich sound is corrupted and swap it with one that works or just null out all death sounds
Image
sarge derek





Posts: 60
Joined: Wed Feb 15, 2006 7:59 pm

Post by sarge derek »

VoYdE wrote:yah you gotta replace the dieing sounds with a dieing sound thats already in the map, that should fix it
yea thats what i do, but i still get the speaker explosion noise every few deaths 0_o better than freezing though
Xlink Name: -KyA-Sgt-D, lets play some mods or mlg :)
Post Reply