PMI Help

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Dante





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PMI Help

Post by Dante »

I have just gone through the PMI tutorial, and I now have a pelican PMI into my blood gulch map. I was wondering how I would actually put the pelican into the map, should I do it via sparkedit, if so, how might I go about doing this? any pictures would be greatly appreciated.
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Leg0




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Post by Leg0 »

Open bloodgulch.map in sparkedit and go under Tools -> Import Tag Into Scenario -> Under "object tag type" select scenery -> Under "Unregistered tags" select pelican -> Click OK. Select a piece of scenery and swap it with the pelican.

I believe that's how to do it.. :P
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Dante





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Post by Dante »

thx for the help, but for some reason, it's not drawing the model, but replacing it with a box, and when I start up the game, I see no pelican. Here is a pic of what I get...

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Malf




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Post by Malf »

Nice Pelican.
{HPC}midwaymas





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Post by {HPC}midwaymas »

Shutup Malf.

That box is likely to far down. and the peli is falling through the map.
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Post by Veegie[Temp] »

Stop flaming, thanks.
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Malf




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Post by Malf »

{HPC}midwaymas wrote:Shutup Malf.
Stop flaming please.
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Post by Dante »

{HPC}midwaymas wrote: That box is likely to far down. and the peli is falling through the map.
no, the box is above the ground, i've moved it everywhere, tried that, and can we please get back on topic
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Morg





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Post by Morg »

Okay, I've got a solution. I'm assuming you're using Bloodgulch and I hope you haven't modified your original bloodgulch.map.rebuild.map. Because if you did, you're screwed.

Open HMT and open up the original map rebuild. Go to the vehicle section and swap the Banshee for the Pelican (since the Banshee is so noobish--everyone hates it). Then close the map and I think that should work.

This is a very common method but it should do the trick.

(Oh yeah, and why it didn't work when you imported the tag was because the no vehicle is going to just pop up. Just like if you duplicated a rockethog, that extra hog wouldn't show up. Sometimes HMT and the most basic of tricks will always succeed). ;)
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Post by conure »

i can tell u y that works :)
cuase the globals tag sets what will spawn i.e. the 6 origanal vechiles are in the globals as the mp vehicles so those get spawned and that is also the reaso nthere are vehicles in chillout ect...

If u wana do a method with out replacing the banshee so u can also put it back in u open the map in hht and open the globals tag and find the banshee refernce and switch it to pelican

Then when u load the game if usay i nthe game type 4 banshees it wil instead spawn the 4 pellis. :)
but meh
^^^^^^ his way is easyer :)
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Dante





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Post by Dante »

awesome, thx, I now have a pelican in my bloodgulch, now I have just 1 last question, is there any way to make the pelican flyable? and if that is possible, is there any way to make it shoot projectiles?
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Post by MrBalll »

I think you could just duplicate the banshee then replace it with the peli then change that banshees projectile.
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Post by Leg0 »

To make it enterable go down to the [vehi] tag and find the pelican. Where it says "Seat" Go to seat 0 and type in W-Driver where it says seat name. Inside the game, seat 0 is where the front of the pelican is and to get to it you have to get on top of the pelican. To make it drivable.. I think you change the vehicle ID to banshee.. Not sure. :?
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Post by conure »

@ leg0: no u do not have to change the id

@ MrBalll: that would work either cuase that would stil be a new vehicle to the map and u would still ned to repalce the origanal banshee..........

oooo i c u are saying have the duplicate as the back up so ucan just over write agian
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Post by {HPC}midwaymas »

Malf wrote:Stop flaming please.
Veegie wrote:Stop flaming, thanks.
Sorry there, not quite a flame.

Malf, your post was spam, Veegie, your post was pointless.

And yes, conure is right. You dont need to change any I.D.'s, but it can help if you lower the weight, it makes it much easier to manuveur the Pelican, as well as messing around with the coll tag.
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