hey I got my milkshape down pretty good now, but i've come across 2 major roadblocks at this time, and if I cannot get across them, I'm just gonna give up on editing and focus on modeling.
Ok, heres the first problem. Got the high detail model perfectly the way I want it. No flipped faces no problems at all. Looks great in Milkshape. I spent quite a few hours tweaking vert by vert bein careful about this. It injects fine. But something is going wrong with the injection it seems. On the top of the AR you have the HUD. Now what I did to that top part of the AR is i basically stretched and squished it down. After I inject I have been opening map with SE3 to check texture. What I see is a sharp spike (face) right to the top of the original HUD. It seems as though there could be some data imbedded that locks the HUD into place? Do you know anything about this? I would post some pics, but I have no way to host. Also the 3 lil faces on the HUD face were placed into the weapon.
Second problem. I go to the 1st person model to edit that, and One of the major parts that I need for my rifle cannot be moved in a way that would not interfere with the integrity of weapon. Is it possible to seperate parts from the model? I don't want to delete, just detach and move. I could fill the gap with the surrounding surfaces. The part I am talking about is the cylinder under the barrel where the light is.
Ok, my fingers are tired from all this typing.
__Blaz0__
Beastman..need some input..
okay......for the first thing, what happen isnt taht its made to stay there but that either u missed a vertice that milkshape isnt letting u see (i had that problem with my br) or (most likly not but...) the ar is made up of different parts and usually i dont think u can do this in ms but could be possible that u didnt pull a vertice on one of the "parts" of the model but i doubt it most likly the first answer. To fix it.....really u cant, ull either have to start over or pray u can find that hidden vertice cause i could find mine.
2nd the only way u can do it is without milkshape, the ar like i said is split up into different pieces, but the only way to select those is to use gmax or max or maya etc. milkshape doesnt have the option to select those pieces correctly, to get past that u might be able to use the face selection and move it out of the way but thats all i can think of for that unfortunatly. if u have any more questions just ask ill be glad to help
2nd the only way u can do it is without milkshape, the ar like i said is split up into different pieces, but the only way to select those is to use gmax or max or maya etc. milkshape doesnt have the option to select those pieces correctly, to get past that u might be able to use the face selection and move it out of the way but thats all i can think of for that unfortunatly. if u have any more questions just ask ill be glad to help
Do you mean hidden as in not visible? Because there is nothing on top of the AR. I have this feeling the texture file is modifying the moel somehow. Because the actual part that spikes up is inside the weapon when I post out. It just seems as though whenever the texture is loaded, this vertex gets moved. Just for shits and giggles, I am going to delete that surface and see what happens.
Ok the other part of the rifle. I know what you are referring to as diff sections of the model. I need to basically detach a cylinder shape from the Rifle , then place it somewhere else. Im not sure if I can do this, but I am going to have another go at it today. I gave up on yesterday. Tried to edit in 3ds Max, but I had a major probem trying to zoom in on the model. Was like there was a restraint in how far i could zoom. When I hit zoom_extents_all the object is still very tiny and I don't seem to be able to get in closer. Do you know how I can fix this? I was looking through the program, but couldn't find a thing on this. I gave up yesterday because of that, but gonna get back to it later today hopefully.
__Blaz0__
Ok the other part of the rifle. I know what you are referring to as diff sections of the model. I need to basically detach a cylinder shape from the Rifle , then place it somewhere else. Im not sure if I can do this, but I am going to have another go at it today. I gave up on yesterday. Tried to edit in 3ds Max, but I had a major probem trying to zoom in on the model. Was like there was a restraint in how far i could zoom. When I hit zoom_extents_all the object is still very tiny and I don't seem to be able to get in closer. Do you know how I can fix this? I was looking through the program, but couldn't find a thing on this. I gave up yesterday because of that, but gonna get back to it later today hopefully.
__Blaz0__
Yes I meant not visable. You just cant see ti at all, the bitmap doesnt effect the model at all, its just an invisble vertice.When u delete that most likly ur going to get a hole. In max when u import the obj theres a menu that pops up when u first import and in the bottom right of that menu there is a number i think it says 0, but change taht too 100 and ull be able to see it. Good luck.
Ok, well I found a temp fix to it. I imported model into map, then exported to get the goofy face. I simply clicked on delete, and it was history.
Exported new model w removed face from MS and back into map. Loaded into SE3 now and the thing is finally gone. Haven't played map yet, but I think it should be ok. I also somehow got past my roadblock on the 1st person model. Moved the part i needed to and exported to test it out. Looks good so far in SE3, just need to test in-game, but I think it should be good. When I get done with the modeling, will have to do some skinning fixes then i can share. I will send some pics as soon as I can.
BTW, I still can't find a way to control how much 3ds max zooms. It seems to only zoom in so far, then stops.
__Blaz0__

BTW, I still can't find a way to control how much 3ds max zooms. It seems to only zoom in so far, then stops.
__Blaz0__