Tool ERROR couldn't update edge: How do I fix it?

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Classic





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Tool ERROR couldn't update edge: How do I fix it?

Post by Classic »

What does this mean and how do I fix it?

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C:\Program Files\Microsoft Games\Halo Custom Edition>tool.exe structure levels\t
est\outside outside
Couldn't read map file './toolbeta.map'
building intermediate geometry...
building collision geometry...
### ERROR couldn't update edge #2741 (red).
### ERROR couldn't update edge #3295 (red).
### ERROR couldn't update edge #2914 (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.

C:\Program Files\Microsoft Games\Halo Custom Edition>
Matooba





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Error

Post by Matooba »

What progam are you using for modeling ie......3dsmax?
If so, download chimp script,
put it on desktop,
open map back up in 3dsmax,
run script chimp,
use Import WRL button on chimp menu,
navigate to Halo CE main directory,
scroll down till you see (Mapname.WRL) file,
Import it to 3dsmax,
Now the errors are in (red) as it is described in your post
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Or, use the built-in WRL importer for 3ds max...
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Classic





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Re: Error

Post by Classic »

Matooba wrote:What progam are you using for modeling ie......3dsmax?
If so, download chimp script,
put it on desktop,
open map back up in 3dsmax,
run script chimp,
use Import WRL button on chimp menu,
navigate to Halo CE main directory,
scroll down till you see (Mapname.WRL) file,
Import it to 3dsmax,
Now the errors are in (red) as it is described in your post
I know how to do that but how do I fix it I'v rebulilt the area twice.
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Post by nsilva »

You edit the red... Thats how.
Sig file size too high.
Classic





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Post by Classic »

nsilva wrote:You edit the red... Thats how.
Edit it how? Deleat it? Merge it. How do I edit it?
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Post by SuperSunny »

Okay, once you import, you view where the error is. Then, delete whatever you imported. Edit your original geometry, and fix up that error. Delete faces, merge faces, whatever. There are holes/overlapping geometry. Fix that up, export again, compile again.
Creator of Cel-Shaded BG...
Classic





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Post by Classic »

SuperSunny wrote:Okay, once you import, you view where the error is. Then, delete whatever you imported. Edit your original geometry, and fix up that error. Delete faces, merge faces, whatever. There are holes/overlapping geometry. Fix that up, export again, compile again.
Okay I have no overlaping planes or holes and I compleatly redid the erea ans I still get the error, and when I atach the object to anything else it makes every edge on the atached object an error too. I have the exact same set up in 4 different places on my map and 2 out of 4 work. So why can't I get this one to? :evil:
Matooba





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errors

Post by Matooba »

If you open you map in 3dsmax and convert it to editable mesh, you can then open a modifier called STL Check and see if your fixing them as you go. It gives you the face and edge error counts.
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