Okay, SparkEdit has been my main focus over the past few weeks. I have pratically mastered everything...except for two things: AI Spawn Points and creating parts of buildings.
About the AI Spawn Points, I have tried putting them into vehicles with HHT v5 and flipped the vehicle over in SparkEdit v3.02. However, that method is just way...way to cheap. I need something that is like an official spawn point and I have seen maps like that. The spawn points simply show up as light-orange-ish cubes on SparkEdit but I don't get how to get them!
I've tried changing the AI into the weapons category in HMT and swapped them with a weapon or vehicle...but nothing works! Please help. I have asked before but I always get the same answer: Put in a vehicle. Put in a vehicle. Put in a vehicle.
Now for the parts of buildings and I appreciate you for reading this far on these noobish questions. On some totally re-modeled maps, some people actually made buildings from metal. For example, you know in BloodGulch, the red and blue bases? I want to know how to acquire that material that makes up the walls. The gray metal.
I have tried skinning logs but obviously they are still round and not smooth. Is it possible to make a simple cube in MilkShape and import it into a Halo map or is there an easier way?
Thanks,
Morg
SparkEdit Questions
You cant move the AI spawn points using Sparkedit.
There is a flat Panel model in one of the files forums here, that can be used to overwrite the logs.
There is a flat Panel model in one of the files forums here, that can be used to overwrite the logs.
http://www.customcrysis.com Crysis mapping / modding site under development.
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cant convert a map only parts...
for the ai get halo ce and hek as well as hek+.
extract the level you want to put ai in.
extract the level with the ai in such as a sp map using hek+.
put the ai in sapien to the parts of the level.
compile the map test it out use a header tool to make it pc extract the scenario and rebuild a normal pc map with the new ai and replace the old scenario files with the ce ones you extracted.
for the ai get halo ce and hek as well as hek+.
extract the level you want to put ai in.
extract the level with the ai in such as a sp map using hek+.
put the ai in sapien to the parts of the level.
compile the map test it out use a header tool to make it pc extract the scenario and rebuild a normal pc map with the new ai and replace the old scenario files with the ce ones you extracted.