Technical Chatter here.
fdude
Posts: 22 Joined: Sat Jan 21, 2006 7:43 pm
Location: im everywhere and no where sometimes at the same time
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by fdude » Tue Mar 21, 2006 8:17 pm
in halo ce when ur building a level or a vehicle how to so make a wall transparent like glass?
HK-47
Posts: 1615 Joined: Sat Jul 16, 2005 5:44 pm
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by HK-47 » Tue Mar 21, 2006 9:40 pm
Switch its shader for Active camo.
Thanks LT.
fdude
Posts: 22 Joined: Sat Jan 21, 2006 7:43 pm
Location: im everywhere and no where sometimes at the same time
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by fdude » Wed Mar 22, 2006 1:46 pm
how do i do that?
Munsie
Posts: 1485 Joined: Mon Aug 29, 2005 11:07 am
Location: Canada
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by Munsie » Wed Mar 22, 2006 1:49 pm
Model tag.
~Munsie
HK-47
Posts: 1615 Joined: Sat Jul 16, 2005 5:44 pm
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by HK-47 » Wed Mar 22, 2006 2:13 pm
in HMT swap the shaders of a...tree? for the active camo shader.
Thanks LT.
Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
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by Pie » Wed Mar 22, 2006 2:32 pm
HMT does not come into play when building a map for HaloCE.
Thank You, SHOUTrvb, For This Fantastic Signature
fdude
Posts: 22 Joined: Sat Jan 21, 2006 7:43 pm
Location: im everywhere and no where sometimes at the same time
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by fdude » Wed Mar 22, 2006 4:38 pm
oh ty!!
:
HK-47
Posts: 1615 Joined: Sat Jul 16, 2005 5:44 pm
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by HK-47 » Wed Mar 22, 2006 4:40 pm
Pie wrote: HMT does not come into play when building a map for HaloCE.
i know im merely saying its how he could do it in pc.
Thanks LT.
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
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by Tural » Wed Mar 22, 2006 4:49 pm
What's the point?
Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
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by Pie » Wed Mar 22, 2006 6:23 pm
HK-47 wrote: Pie wrote: HMT does not come into play when building a map for HaloCE.
i know im merely saying its how he could do it in pc.
.......why?
You make me giggle
Thank You, SHOUTrvb, For This Fantastic Signature
fdude
Posts: 22 Joined: Sat Jan 21, 2006 7:43 pm
Location: im everywhere and no where sometimes at the same time
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by fdude » Wed Mar 22, 2006 7:46 pm
then what do i do for ce?!
fourn12741
Posts: 56 Joined: Sat Oct 29, 2005 6:26 pm
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by fourn12741 » Wed Mar 22, 2006 7:47 pm
Pie wrote: HMT does not come into play when building a map for HaloCE.
yes it does... just convert the map type either with hexing(intermediately difficult) or using the APP(no comment) and then make w/e changes u want then convert back to CE
fdude
Posts: 22 Joined: Sat Jan 21, 2006 7:43 pm
Location: im everywhere and no where sometimes at the same time
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by fdude » Wed Mar 22, 2006 7:49 pm
where do i get the hex thing
Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
Location: Bedford \ Nashua, New Hampshire
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by Pie » Thu Mar 23, 2006 4:04 am
fourn12741 wrote: Pie wrote: HMT does not come into play when building a map for HaloCE.
yes it does... just convert the map type either with hexing(intermediately difficult) or using the APP(no comment) and then make w/e changes u want then convert back to CE
No because taht is once the map is FINISHED, not while its being BUILT.
The app does not work.
Thank You, SHOUTrvb, For This Fantastic Signature
fdude
Posts: 22 Joined: Sat Jan 21, 2006 7:43 pm
Location: im everywhere and no where sometimes at the same time
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by fdude » Thu Mar 23, 2006 12:25 pm
why would i google it if i could ask u guys and get a straight answer instead off 50,000 entries from google???
oh but thx