[MOD] [SENTINELBASE] Published on mimesis - xHeadshotmastAx

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xheadshotmastax




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Post by xheadshotmastax »

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here u go another skin :lol:
this time i combined the color stripes with the old skin inclusive the beloved old sky :D
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Post by teamobliteration.co.uk »

sweet one i love the new skin
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Post by theycallmechad »

Ahhhhh yes! looks like you have a winning combination there! I like it a lot!

Can't wait for version 2...

Good work!
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Post by DWells55 »

That looks... amazing.
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Post by jkjk »

Looking good headshot. I still would prefer spawn points next to each other rather than up in the air. The probability of spawning at the same time right next to each other isn't that high. Or maybe face them away from one another. But it's your mod and you should do what you think is best.
r0tten wrote:i do believe a warthog where you had the pistol before would be cool, one on each side, for really fast paced flag games. but you should keep the hogs optional so we can turn them on and off, wait is that possible? spawn them under the banshee preference and it could be right?
You can change the warthog to spawn when you have vehicles enabled. You just have to change the object type in the scnr. Just look in any map with a hog.
Last edited by jkjk on Mon Mar 20, 2006 10:00 am, edited 2 times in total.
I'd like to see more XBC mods and less projectile mods!
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Post by xheadshotmastax »

jkjk wrote:Looking good headshot. I still would prefer spawn points next to each other rather than up in the air. The probability of spawning at the same time right next to each other isn't that high. Or maybe face them away from one another. But it's your mod and you should do what you think is best.
You can change the warthog to spawn when you have a vehicles enabled. You just have to change the object type in the scnr. Just look in any map with a hog.
thanks for yor help all the time :D
well i actually wanted to start to reset them since i hadnt time for that within the last days.
sorry but i wont enable the vehicles because theres not enough place for a warthog. did u tested it? u need to drive so slow... drive with warthog slow = triple kill (at least 1 kill :lol: ).
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Post by Snaku »

I'm a huge fan of vehicles (I'm even working on a mod that's ALL about vehicles) but I have to agree that any vehicle would feel out of place on this map.
I'm liking the new skin. Are the blue stripes all over or are there red ones on the other side (only saw screenshots with blue). Either way would look good, I guess, and there's the red lights on red base so it should be fine.
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Post by xheadshotmastax »

Snaku wrote:I'm a huge fan of vehicles (I'm even working on a mod that's ALL about vehicles) but I have to agree that any vehicle would feel out of place on this map.
I'm liking the new skin. Are the blue stripes all over or are there red ones on the other side (only saw screenshots with blue). Either way would look good, I guess, and there's the red lights on red base so it should be fine.
new version is comming up today. testing in a few minutes.
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Post by r0tten »

i wanna test now!!!!!!!!!!!!!! well when you put up the download you know i will be one of the first on xlink, i cant wait to play v2
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Post by MasterChief2829 »

Maybe you could make the red base's skin red and gray, instead of blue and gray like the other side... although then it might look bad with them mixed... I dunno, looks awesome though, lookin forward to the next version... and a moddable 360 so I can play this :)
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Post by xheadshotmastax »

here u go...

link removed because a little update is comming

-made a new skin
-blocked the way upstairs
-fixed spawns
-fixed some little issues ( like masterchief sound )
-FoV setted back

well all at all this is now like a bungie map...
sadly i had to remove the turrets because they were being stupid and only worked for host in systemlink ( only host could use , yes big wtf!! )
i would be thankful for any mainmenu pix or other pix.
( your mainmenu pic will may used for MIMESIS :D )
Last edited by xheadshotmastax on Mon Mar 20, 2006 3:52 pm, edited 1 time in total.
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Post by Resso »

that's only if the dudz at Mimesis get to work hehe, the latest map has been sunnision for quite a while now... and woohoo I'll be one of the firsts!!! (refreshed and the download was there!!!) so, did you change the skin to blue and gray on the blue base only or the whole map?

BTW, I admire your work (ive only seen sunnision, the arbiter maps (one on lockout and one with the honor guard) liked all of them
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Post by r0tten »

sweet, i will be on kai with this in the next 15minutes if anyone wants to play it with me!


edit: i dont like the needler, and there is a weapon that spawns and falls through the map by the BR on the blue side
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Post by xzodia »

i havent got time to test it now but im sure itll be great :D
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Post by xheadshotmastax »

r0tten wrote:sweet, i will be on kai with this in the next 15minutes if anyone wants to play it with me!


edit: i dont like the needler, and there is a weapon that spawns and falls through the map by the BR on the blue side
huh?
you dont like the needler? every weapon is non modded what do u mean
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Post by r0tten »

sorry should have been more clear. i dont think the needler plays well on the map, it's a long range map and the needler is a very short ranged confined weapon. i think the plasma rifle worked better there, if not another weapon. I also feel as if maybe a sentinel beam should be on the map somewhere, i know it's a lame weapon but it would seem fitting. i also think there needs to be a few more weapons, in a 16 player game it would be hard to find a good weapon. but overall i love the new look of the map, i think i will keep both on my xbox, v1 and v2. but it would be nice to see a larger assortment of weapons.

keep up the good work, whatever you decide to do its still a great map, i just think it needs a few more weapons.
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Post by CamDaMan607 »

V2 sounds great! Good Job on this! Is V2 the final version or u still got some tweaks for it?
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Re: [MOD] [[SENTINELBASE]] - xHeadshotmastAx

Post by Flesh Rider »

wow im surpised that noone got pissed off that you made this mod lol good job
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Re: [MOD] [[SENTINELBASE]] - xHeadshotmastAx

Post by xheadshotmastax »

Flesh Rider wrote:wow im surpised that noone got pissed off that you made this mod lol good job
well lol several ppl tried it and failed because they lost collision... i found a way to behold the collision.
well ppl sadly i need to fix a bad spawn... im searching hardly... :cry: :cry: :cry:
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Post by Squ4r3 »

Version 2 is looking so damn awesome. Keep it up. I think that the sentinal beam would be cool to have. Maybe inside those little holes or something. Or on floating in the middle on top. Possibly a sword. I still stand at saying maybe put some whitish fog that is not to heavy. Might add to the level since its a bit small. Maybe make a spawn point on top of the towers. Like one on each. Just to add to excitment in certian game types. :D But, Those are my thoughts and suggestions. Again, V2 Looks great.
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