h2 ghost with regional damage
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h2 ghost with regional damage
ive been making a h2 ghost with regional damage (you can shoot pieces off like a wing ect.) the only thing is i can't get the firing animations right on it. if you wanna help just let me know. heres some pics:
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thanks for the feedback guys and if you know how to fix the firing animations then please let me know. and heres a pic of everything you can destroy on the ghost: (you can also destroy both guns but i didn't since the ghost would have exploded)
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- FleetAdmiralBacon
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It's beautiful....
Ok, now make a tutorial on how to do it.
Ok, now make a tutorial on how to do it.


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- GametagAeonFlux
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its true regional damage. like you shoot the right wing then the right wing flys off, you shoot the left wing the left wing flys off. like in halo 2GametagAeonFlux wrote:So, does that mean it's pseudo regional damage, where, as the Ghosts' health decreases, parts fall off? Or is it true regional damage, as in you can shoot one spot and x part falls off, shoot another and part y falls off?
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I think he used the flood as a refrence. (You can shoot off their arms) >_>
Last edited by CtrlAltDestroy on Wed Mar 08, 2006 5:37 pm, edited 1 time in total.
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L33T is right
and its pretty easy once you get the hang of it you just need to make all the parts you want to be destructable seperate objects with regions in max then link everything to the frame and export as .jms file named "_base" (without quotes) then you do the same for the destroyed model and export it as "~damaged" (without quotes) then compile and all but for the collision model you need to have the same exact regions as you had for the base and damaged model. theres a little more you need to edit in the collision so if you need help just pm me.
