Discuss general issues about modding HaloPC. Post ideas for mods here.
scar tissue
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by scar tissue » Tue Mar 07, 2006 3:35 am
I am in the process of making something that hasn't been done before (to my knowledge) and I had an idea when I was messing with reticles.
http://img79.imageshack.us/my.php?image=image10tz.jpg
I made this (idea from bungie for halo2) when I thought, wouldn't it be neat if the reticle spun? Can it be done?
Last edited by
scar tissue on Tue Mar 07, 2006 12:01 pm, edited 1 time in total.
Kurroda
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by Kurroda » Tue Mar 07, 2006 10:44 am
i dont no can you animate things in halo 1
Phenomena
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by Phenomena » Tue Mar 07, 2006 1:38 pm
no.... of course you cant have any animations in halo 1 *looks at animation trigger... this is pretty much pointless i guess* >_>
but to answer your question... no animated reticles = no
And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
scar tissue
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by scar tissue » Tue Mar 07, 2006 2:11 pm
Okay. Thank you.
CtrlAltDestroy
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by CtrlAltDestroy » Tue Mar 07, 2006 2:39 pm
Phenomena wrote: no.... of course you cant have any animations in halo 1 *looks at animation trigger... this is pretty much pointless i guess* >_>
but to answer your question... no animated reticles = no
Couldn't you make a plane in the middle of the screen (in the weapon's model) with the reticle's texture, and animate it to make it spin? >_>
tebteb
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by tebteb » Tue Mar 07, 2006 4:00 pm
[ZMT] L33T wrote: Phenomena wrote: no.... of course you cant have any animations in halo 1 *looks at animation trigger... this is pretty much pointless i guess* >_>
but to answer your question... no animated reticles = no
Couldn't you make a plane in the middle of the screen (in the weapon's model) with the reticle's texture, and animate it to make it spin? >_>
But then it wouldnt really lock on, if you did want it to lock on you have to go thru alotta scripting
scar tissue
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by scar tissue » Tue Mar 07, 2006 4:10 pm
I'll look into it more and see if I can figure it out. Thanks for the input.
CtrlAltDestroy
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by CtrlAltDestroy » Tue Mar 07, 2006 4:36 pm
tebteb wrote: [ZMT] L33T wrote: Phenomena wrote: no.... of course you cant have any animations in halo 1 *looks at animation trigger... this is pretty much pointless i guess* >_>
but to answer your question... no animated reticles = no
Couldn't you make a plane in the middle of the screen (in the weapon's model) with the reticle's texture, and animate it to make it spin? >_>
But then it wouldnt really lock on, if you did want it to lock on you have to go thru alotta scripting
You know, not everything can be achieved by scripting.
Last edited by
CtrlAltDestroy on Tue Mar 07, 2006 4:38 pm, edited 1 time in total.
RaVNzCRoFT
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by RaVNzCRoFT » Tue Mar 07, 2006 4:37 pm
No, not under normal circumstances. Reticles are .DDS bitmaps, and they are not capable of withstanding animations.
Kurroda
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by Kurroda » Tue Mar 07, 2006 4:51 pm
[ZMT] L33T wrote: tebteb wrote: [ZMT] L33T wrote: Phenomena wrote: no.... of course you cant have any animations in halo 1 *looks at animation trigger... this is pretty much pointless i guess* >_>
but to answer your question... no animated reticles = no
Couldn't you make a plane in the middle of the screen (in the weapon's model) with the reticle's texture, and animate it to make it spin? >_>
But then it wouldnt really lock on, if you did want it to lock on you have to go thru alotta scripting
You know, not everything can be achieved by scripting.
just like every thing cant be done by hex editing alot of people there answer is hex edit god
gh0570fchurch
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by gh0570fchurch » Tue Mar 07, 2006 4:52 pm
well hex editing is wwwaaayyy too complicated for me... i prefer simple skinning, modeling, and hmt...
Dr.Cox wrote: gh0570fchurch has a mexi-stash. =D
scar tissue
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by scar tissue » Tue Mar 07, 2006 6:10 pm
gh0570fchurch wrote: well hex editing is wwwaaayyy too complicated for me... i prefer simple skinning, modeling, and hmt...
Amen. But if this is possible, I will try to go outside the box for it.
SuperSunny
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by SuperSunny » Tue Mar 07, 2006 9:33 pm
Simply done, but I don't think it can work through DDS manipulation, it needs tif files.
All you do is add more sequences to the sprite bitmap with blue outline so the bitmap core seperates it into a sprite sequence that animates. Same thing done in like explosions.
Creator of Cel-Shaded BG...
Phenomena
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by Phenomena » Wed Mar 08, 2006 12:07 pm
pfft... typical sunny... going around pwning people... well... your just a big fat bully!
And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
nsilva
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by nsilva » Wed Mar 08, 2006 1:20 pm
Phenomena wrote: pfft... typical sunny... going around pwning people... well... your just a big fat bully!
Yo usaid big fat. They describe the same exact thing. So it was just a waste of words
Sig file size too high.
CtrlAltDestroy
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by CtrlAltDestroy » Wed Mar 08, 2006 2:10 pm
And what you just said was spam, a waste of even more words.
Thanks Sunny, I'll go try that.
Phenomena
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by Phenomena » Thu Mar 09, 2006 5:26 am
nsilva wrote: Phenomena wrote: pfft... typical sunny... going around pwning people... well... your just a big fat bully!
Yo usaid big fat. They describe the same exact thing. So it was just a waste of words
no big does not mean fat, big means vertical, fat means horizontal.
And if they don't accept Jesus as their Personal Savior, you can kill them later. How cool is that!
gh0570fchurch
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by gh0570fchurch » Thu Mar 09, 2006 7:41 am
ok, i think that this is whole conversation is just a waste of words
EDIT:
Royal wrote: actully and thats why it should be locked
exactly
Last edited by
gh0570fchurch on Fri Mar 10, 2006 7:42 pm, edited 2 times in total.
Dr.Cox wrote: gh0570fchurch has a mexi-stash. =D
Kurroda
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by Kurroda » Thu Mar 09, 2006 9:11 am
actully and thats why it should be locked