tree spawning
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tree spawning
i need help spawning some trees on burial mounds. how do i give them full collision? i swaped hlmt with the covie recharge station and it spawned the tree instead. but it is really short and the collision is only as high as the station is. any help?
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i dragged the palm tree from zanzi. it was palm b. then i swapped the hlmt of the covie recharge station with the hltm of the palm tree.

sorry for the dark pic. is it just because i used the recharge station that its in the ground like that?
EDIT:
got some help from my teammate, Dos Mes. thanks for the help!! be on the look out for team hlo maps coming to ya!

sorry for the dark pic. is it just because i used the recharge station that its in the ground like that?
EDIT:
got some help from my teammate, Dos Mes. thanks for the help!! be on the look out for team hlo maps coming to ya!
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a short tut:
@ dup itmc - change to ur tree
@ add chunk using chunk adder
@ open up dmfix - scroll to scnr - click meta editor
@ scroll through tabs to collections
@ 1st combobox: scroll to bottom, next 2 combos = itmc -- ur tree
@ change all the crap around in the textboxes
@ Save changes, done done!!
@ dup itmc - change to ur tree
@ add chunk using chunk adder
@ open up dmfix - scroll to scnr - click meta editor
@ scroll through tabs to collections
@ 1st combobox: scroll to bottom, next 2 combos = itmc -- ur tree
@ change all the crap around in the textboxes
@ Save changes, done done!!
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To give a tree full collision, there is only one rule. it MUST havea phomo.
All you do is duplicate machine, goto its hlmt, change the Coll/phomo/model dependencies to that of a treee, and null out the jmad. It works for most tree's, but Ancient trees dont have a phomo so i doesnt work on those. But it will for a palm tree.
All you do is duplicate machine, goto its hlmt, change the Coll/phomo/model dependencies to that of a treee, and null out the jmad. It works for most tree's, but Ancient trees dont have a phomo so i doesnt work on those. But it will for a palm tree.
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Grr...your hopless. the recharge station isnt an itmc, its a scen(i think). Go to the rocket launcher itmc, change the tag class to mach, then the dependency to the fan. Then Change the fan's hlmt to that of a tree. move the tree with darkmatter or place it whereever, and there....now you have a tree with full collision wherever u want.
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XxSilencedDeathxX wrote:Because the map doesn't have a mach tag already so you can't do it.nifebender wrote:well when i transfer a mach into the map the map gives an error everythime i try to open it in anything.
-Silenced
Really. Lockout didnt have a mach? And pyroman spawned The cable Room (practially the biggest mach ever) and he did it the way i am explaining without adding chunks. I still dont understand how you find it soooo hard.
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This is how to do it without adding chunks.
Try to spawn it through the itmc collections tag.
1)open ur map in insolence and go to itmc tag.
2)duplicate any item in there, i used the rocket launcher ammo
3) open up the rocketlauncher ammo you just duplicated and change its dependency to the "the tree or whatever"
4) Then go open up ADI and open the scnr tag. Then click tools at the top and go to blue guerilla
5) then scroll down to the collections tab and click the collection and change whatever weapon is in that box to your rocket launcher ammo 2.
6)Then open up cord finder and find the cordinates that you want it to spawn at and put the X Y and Z cordinates in.
7)Then at the top click validation and save.
u can do this with weapons and vehicles too!
It should spawn on your map now. good luck.
Note: if ADI and Blue Guerilla give you problems, try Insolence scnr tag/netgame equipment
Try to spawn it through the itmc collections tag.
1)open ur map in insolence and go to itmc tag.
2)duplicate any item in there, i used the rocket launcher ammo
3) open up the rocketlauncher ammo you just duplicated and change its dependency to the "the tree or whatever"
4) Then go open up ADI and open the scnr tag. Then click tools at the top and go to blue guerilla
5) then scroll down to the collections tab and click the collection and change whatever weapon is in that box to your rocket launcher ammo 2.
6)Then open up cord finder and find the cordinates that you want it to spawn at and put the X Y and Z cordinates in.
7)Then at the top click validation and save.
u can do this with weapons and vehicles too!
It should spawn on your map now. good luck.
Note: if ADI and Blue Guerilla give you problems, try Insolence scnr tag/netgame equipment
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