tree spawning

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nifebender





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tree spawning

Post by nifebender »

i need help spawning some trees on burial mounds. how do i give them full collision? i swaped hlmt with the covie recharge station and it spawned the tree instead. but it is really short and the collision is only as high as the station is. any help?
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Talin64




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Post by Talin64 »

You lost me, Could you be abit more specific on what you did and actually list the tags and what you did to them?
nifebender





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Post by nifebender »

i dragged the palm tree from zanzi. it was palm b. then i swapped the hlmt of the covie recharge station with the hltm of the palm tree.

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sorry for the dark pic. is it just because i used the recharge station that its in the ground like that?

EDIT:
got some help from my teammate, Dos Mes. thanks for the help!! be on the look out for team hlo maps coming to ya!
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sundriedprawn





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Post by sundriedprawn »

dark is an under statement nife :D
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101

49204C494B4520434849434B454E
nifebender





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Post by nifebender »

lol, i know, but you get the idea. im having probs again though. i cant get my added chunks to spawn. When i try to spawn one it doesnt show up, and none of the vehicles spawn. any wanna wlk we through chunk adding on aim or msn or yahoo?? please please please???
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Strang3r





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Post by Strang3r »

a short tut:

@ dup itmc - change to ur tree

@ add chunk using chunk adder

@ open up dmfix - scroll to scnr - click meta editor

@ scroll through tabs to collections

@ 1st combobox: scroll to bottom, next 2 combos = itmc -- ur tree

@ change all the crap around in the textboxes

@ Save changes, done done!!
nifebender





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Post by nifebender »

will that have collision?

EDIT:
i tried that and it does the same thing. it doesnt spawn the tree, and weapon and vehicles dont spawn
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Limpmybizket





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Post by Limpmybizket »

To give a tree full collision, there is only one rule. it MUST havea phomo.

All you do is duplicate machine, goto its hlmt, change the Coll/phomo/model dependencies to that of a treee, and null out the jmad. It works for most tree's, but Ancient trees dont have a phomo so i doesnt work on those. But it will for a palm tree.
nifebender





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Post by nifebender »

can i transfer a mach from another map? burial mounds doesnt have one i dont think.
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Limpmybizket





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Post by Limpmybizket »

Yes, i use the containment gate everytime i do it.
nifebender





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Post by nifebender »

any chance i can contact you on aim or something for help with this? i get errors all the time tring to add chunks for the mach. i dont know what im doing wrong.
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Limpmybizket





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Post by Limpmybizket »

You dont need to add chunks. Just replace an existing mach, or swap an itmc ofr it. if you still need help......


Limpmybizket911
nifebender





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Post by nifebender »

i tried using a mach and it didnt work. i used a fresh map, ut the fan from foundation in burial mounds. swapped the hlmt for the tree. the swap the recharge station for the fan. the map frooze before it loaded.
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Limpmybizket





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Post by Limpmybizket »

Grr...your hopless. the recharge station isnt an itmc, its a scen(i think). Go to the rocket launcher itmc, change the tag class to mach, then the dependency to the fan. Then Change the fan's hlmt to that of a tree. move the tree with darkmatter or place it whereever, and there....now you have a tree with full collision wherever u want.
nifebender





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Post by nifebender »

well when i transfer a mach into the map the map gives an error everythime i try to open it in anything.
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XxSilencedDeathxX





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Post by XxSilencedDeathxX »

nifebender wrote:well when i transfer a mach into the map the map gives an error everythime i try to open it in anything.
Because the map doesn't have a mach tag already so you can't do it.

-Silenced
Limpmybizket





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Post by Limpmybizket »

XxSilencedDeathxX wrote:
nifebender wrote:well when i transfer a mach into the map the map gives an error everythime i try to open it in anything.
Because the map doesn't have a mach tag already so you can't do it.

-Silenced

Really. Lockout didnt have a mach? And pyroman spawned The cable Room (practially the biggest mach ever) and he did it the way i am explaining without adding chunks. I still dont understand how you find it soooo hard.
nifebender





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Post by nifebender »

how do you spawn it if you dont add a chunk?
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t_mann05




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Post by t_mann05 »

This is how to do it without adding chunks.

Try to spawn it through the itmc collections tag.

1)open ur map in insolence and go to itmc tag.
2)duplicate any item in there, i used the rocket launcher ammo
3) open up the rocketlauncher ammo you just duplicated and change its dependency to the "the tree or whatever"
4) Then go open up ADI and open the scnr tag. Then click tools at the top and go to blue guerilla
5) then scroll down to the collections tab and click the collection and change whatever weapon is in that box to your rocket launcher ammo 2.
6)Then open up cord finder and find the cordinates that you want it to spawn at and put the X Y and Z cordinates in.
7)Then at the top click validation and save.

u can do this with weapons and vehicles too!

It should spawn on your map now. good luck.

Note: if ADI and Blue Guerilla give you problems, try Insolence scnr tag/netgame equipment
nifebender





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Post by nifebender »

it wont have any collision though. so i need a mach in the map or something right?
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