{MOD} {SLC} Helm's Deep

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The Flying Dutchmen




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Re: {MOD} {SLC} Helm's Deep

Post by The Flying Dutchmen »

HOCKEY FREAK4 wrote:100% system linkable (Xbconnect and Xlink tested)
2 added teleporters with scenery that spawns you up out of the map

Every weapon is in a different and better spawn point (like now some weapons are up out of the map so when you go in the teleporter you can find hidden weapons on top of the map)

New skin

Added fusion coils with full collision

Every weapon is in a different and better spawn point (like now some weapons are up out of the map so when you go in the teleporter you can find hidden weapons on top of the map)
alright i like the new skin although the skin is repeating himself, and the fact that u ripped coagulation bitmaps... and i dont see the use of adding a teleporter which teleports you outside the map and the weapon spawns there :? i like a teleporter but its not balanced when you make it somewhere you cannot get back into the map :? :? glitching game :) battle rifle/carbine shoots out stickie's (balance) with no effects, frag grenade doesnt have effects also , rocketlauncher doesnt have effect on projectile also : it looks like you injected meta into your effects : bad thing : effect = no more ... it seems that you've rushed it without testing it yourself but maybe you like effects this way i don't know

6/10 too much "fun"

what did u make slc on this map though, because i didnt see anything imported..

and how do you add fusions coils with full collision, those fusion coils already got collision :? :? anyway good improvement with Asteroid belt, i've played that map of yours last time and it had loads of shader swaps and major system link issues it made me cry
Last edited by The Flying Dutchmen on Wed Mar 01, 2006 8:31 am, edited 4 times in total.
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
VinceIP





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Post by VinceIP »

This has got to be the coolest mod I've seen. Everything looks fantastic.
everything ends





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Post by everything ends »

that us a very cool mod :P
I eNd YoUr LiFe
5C077




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Post by 5C077 »

Two-One wrote:2 Great Mods for Zazni from TD, awesome job on this an the other, I like the whole them. Good job again, going straight to my main menu.
Hockey aint in TD, nice mod hoceky but the skin seems to repeat and there is seams.
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Two-One




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Post by Two-One »

5C077 wrote:
Two-One wrote:2 Great Mods for Zazni from TD, awesome job on this an the other, I like the whole them. Good job again, going straight to my main menu.
Hockey aint in TD, nice mod hoceky but the skin seems to repeat and there is seams.
My Bad, I thought IVe seen TD before when he posted something or in his sig.

But anywayz still 2 great mods for Zanzi!
Hi.
GreekM0ddr




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Post by GreekM0ddr »

looks like a zanzibar but with coag characterisitcs
*Sig Removed* Obey Rules ~Halomods Staff
Zigen




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Re: {MOD} {SLC} Helm's Deep

Post by Zigen »

stoner4life wrote:
HOCKEY FREAK4 wrote:100% system linkable (Xbconnect and Xlink tested)
2 added teleporters with scenery that spawns you up out of the map

Every weapon is in a different and better spawn point (like now some weapons are up out of the map so when you go in the teleporter you can find hidden weapons on top of the map)

New skin

Added fusion coils with full collision

Every weapon is in a different and better spawn point (like now some weapons are up out of the map so when you go in the teleporter you can find hidden weapons on top of the map)
alright i like the new skin although the skin is repeating himself, and the fact that u ripped coagulation bitmaps... and i dont see the use of adding a teleporter which teleports you outside the map and the weapon spawns there :? i like a teleporter but its not balanced when you make it somewhere you cannot get back into the map :? :? glitching game :) battle rifle/carbine shoots out stickie's (balance) with no effects, frag grenade doesnt have effects also , rocketlauncher doesnt have effect on projectile also : it looks like you injected meta into your effects : bad thing : effect = no more ... it seems that you've rushed it without testing it yourself but maybe you like effects this way i don't know

6/10 too much "fun"

what did u make slc on this map though, because i didnt see anything imported..

and how do you add fusions coils with full collision, those fusion coils already got collision :? :? anyway good improvement with Asteroid belt, i've played that map of yours last time and it had loads of shader swaps and major system link issues it made me cry
this mod is pretty hard to make much better than his description he made , and actually it is balanced with the teleporters with no barriers all he has to do is inject the .obj with SBSP tools...which i can send him. I dont see how this mod is so bad even though he just ripped a skin from another map gee is that so bad?
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this map is pretty decent hockey maybe one of your best with that teleporter..
The Bourne Legacy





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Post by The Bourne Legacy »

That looks uber cool, but why call it Helm's Deep? :? Someone could have been making a LOTR one thats actually helms deep and wants that name for their mod :evil: Not that its not a good mod, you just should have picked upa different name :oops:

I don't like the textures on the wall though, but its still cool.
JGrizzo




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Post by JGrizzo »

the mainmenu map failed to load. i applied both patches then renamed znzibar, then resigned bith maps with TF6 and it still failed. any ideas why
HOCKEY FREAK4





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Post by HOCKEY FREAK4 »

Well I know it works for sure so you did something wrong
Make sure you download the mod patch that supports the mainmenu
ckyfan3k





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Post by ckyfan3k »

looks so gudang great
when i first saw this i thought "dk! donkey kong, dk! donkey kong is here"
antone remember that game? lol
fmxrider





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Re: {MOD} {SLC} Helm's Deep

Post by fmxrider »

Edit:Please do not quote huge posts...

wow thats a nice map whats ur profile on XBC if u have it keep up the good work 8)
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r0tten
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Post by r0tten »

20 days later and you bump it with the biggest quote i have ever seen?!!?!
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