[Halo 2]Collision Editor

Utilities designed primarily for the xbox version of Halo 2.
Talin64




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Post by Talin64 »

high6 wrote:guys all this is, is a .obj model editor with his name on it.
Actually it is more than that. It interpolates lines between points. and has a nice gui.

I would like to see you do something better.
All I have seen from you is a lot of talk and no action.
high6




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Post by high6 »

Talin64 wrote:
high6 wrote:guys all this is, is a .obj model editor with his name on it.
Actually it is more than that. It interpolates lines between points. and has a nice gui.

I would like to see you do something better.
All I have seen from you is a lot of talk and no action.
ok i will

*goes to site to steal source and takes all credit just like this app*
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P8ntballer24




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Post by P8ntballer24 »

ROFL thats funny!! Nice wonder dude!
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Snave




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Post by Snave »

high6 you have been warned about this before, you can't accuse people of stealing someone else
DaWandererLee




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Calm down bessy

Post by DaWandererLee »

high6 wrote:
Talin64 wrote:
high6 wrote: guys all this is, is a .obj model editor with his name on it.
Actually it is more than that. It interpolates lines between points. and has a nice gui.

I would like to see you do something better.
All I have seen from you is a lot of talk and no action.
ok i will

*goes to site to steal source and takes all credit just like this app*
....I can't understand why you would criticise me for stealing the source of another application and putting my name on it. That is very low-level and ....I would never do such a thing, especially without giving most or full credit to the original creator.
You may be trying to make yourself look better by trying to bring down my public opinion, but if that's the case, it's really not working. Please ease off, I would not flame you for no reason if your application was good.
....I am continuing work on this program however, so if you do decompile this, and post the source somewhere, or re-release it, it won't really matter. I'm still going to improve on my program.
Last edited by DaWandererLee on Thu Feb 16, 2006 4:59 pm, edited 1 time in total.
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tjc2k4




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Post by tjc2k4 »

Nice program. I like the interface & feel, but you should label your programs what they really are. This is only a "Collision Editor" if someone exports and edits a collision obj. If someone exports and edits a model obj, then it's a "Model Editor", etc, so really it should be labeled an obj file viewer/editor.

Goodjob though, can't wait to see some improvements.
Blah blah blah
Talin64




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Post by Talin64 »

Here is a good resource for the obj file format
http://www.dcs.ed.ac.uk/home/mxr/gfx/3d/OBJ.spec

also,
If you are improving it can you please make it support faces as well as interpolating. At least that would be helpful for me.

Talin
high6




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Re: Calm down bessy

Post by high6 »

DaWandererLee wrote:...I am continuing work on this program however, so if you do decompile this, and post the source somewhere, or re-release it, it won't really matter. I'm still going to improve on my program.
*sarcasm* o yes here let me decompile and release everywhere *sarcasm*, expecially a thing i could find on google.
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Post by Trigger_six »

Look, high, your my favorite programmer, sorry Wanderer, BUT seriously, not to make you mad ,but evertime i see someone release an app that you didnt make or you never even had the idea of, you say its stolen and/or easy to make. Look, im not against you, im just asking you, can you please just be a bit more understanding high? I know thewandererlee, and he made this LEGIT, no source. All his apps were made by him. Hes a very nice person.
EDIT: I just decompiled the app, yes i know its lame, i dont do it normally, but the point is he didnt steal it, the code doesnt show any clues of him stealing it. Case closed, nice job lee, High, try not accusing people because they made an app, that may not be as good as yours, i mean , your not GOD but like come on.
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Post by Leg0 »

Ok, let us get this straight. If you have proof of this not being his app then pm me proof. If not, keep it to yourselves or through pm's.
You're only spamming his thread. If anyone continues to do this you will be given strikes/ban.

Continue on topic please..
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DaWandererLee




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Yep

Post by DaWandererLee »

tjc2k4 wrote:...you should label your programs what they really are. This is only a "Collision Editor" if someone exports and edits a collision obj... ...so really it should be labeled an obj file viewer/editor...
I understand where you're coming from, but I could not label this as a model editor only because it does not support .obj files completely, such as it does not work with faces. Also, if even the slightest thing is incorrect, such as the spacing between vertices in the file, or preceding the lines, then it will return an error. So I did not make it compatible with all obj's, but it is coincidentally compatible with ones that have a vertice marker "v" at the end of any line. However I will most likely change the name in an upcoming version.
Talin64 wrote:Here is a good resource for the obj file format
http://www.dcs.ed.ac.uk/home/mxr/gfx/3d/OBJ.spec ...
Thanks, I may use that in a later version.

[quote="Leg0
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Trigger_six




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Post by Trigger_six »

Nice job.
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Post by Shalted »

I like this app, it's refreshing, it does something that hasn't been done before, well, unless you count other 3d modelers, but this is still a very nice app. A few suggestions though.

1.Actually opening the map & loading the vertexs form the collision vertex buffer. 8th reflexive in the bsp.
2. Alittle more on the obj format

But other than that, Nice work! Sure is good to see a program that isn't an organizer or an apllication that does the job of a plugin.
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Post by Dootuz »

Nice job geting front page!!!!!
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Tural: Conversation over.
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WOW

Post by DaWandererLee »

Dootuz wrote:Nice job geting front page!!!!!
Wow! That is a pleasant surprise, thanks to the admin and thanks to the people for support!
Shalted wrote:...A few suggestions...
1. Actually opening the map & loading the vertices form the collision vertex buffer...
2. A little more on the obj format.
Good constructive criticism ;)

Q1: I actually just finished doing that. :) So you can expect to see that in the next release ;)

Q2: Yes, I will work on this, however, from what I read, f (face) seems to be the only thing that would really change the way this program draws it. But I am working on this and a few other things for the time being.
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Re: WOW

Post by Strang3r »

DaWandererLee wrote: Q1: I actually just finished doing that. :) So you can expect to see that in the next release ;)
Now THAT will make a good app
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Re: WOW

Post by Shalted »

DaWandererLee wrote:
Dootuz wrote:Nice job geting front page!!!!!
Wow! That is a pleasant surprise, thanks to the admin and thanks to the people for support!
Shalted wrote:...A few suggestions...
1. Actually opening the map & loading the vertices form the collision vertex buffer...
2. A little more on the obj format.
Good constructive criticism ;)

Q1: I actually just finished doing that. :) So you can expect to see that in the next release ;)

Q2: Yes, I will work on this, however, from what I read, f (face) seems to be the only thing that would really change the way this program draws it. But I am working on this and a few other things for the time being.
Congratulations, I hope to see the new version soon. :)
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Post by PigFarker »

Trigger_6 wrote:Look, high, your my favorite programmer, sorry Wanderer, BUT seriously, not to make you mad ,but evertime i see someone release an app that you didnt make or you never even had the idea of, you say its stolen and/or easy to make. Look, im not against you, im just asking you, can you please just be a bit more understanding high
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Post by Trigger_six »

i see.
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Post by straykiller »

LuxuriousMeat wrote:with team expisxors(sorry i f i spelt it wrong) collision editor witht hat you can extract it
ive been serching for this but i cant seem to find a link to a dl can anyone help me out



thanks
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