high6 wrote:
guys all this is, is a .obj model editor with his name on it.
Actually it is more than that. It interpolates lines between points. and has a nice gui.
I would like to see you do something better.
All I have seen from you is a lot of talk and no action.
ok i will
*goes to site to steal source and takes all credit just like this app*
....I can't understand why you would criticise me for stealing the source of another application and putting my name on it. That is very low-level and ....I would never do such a thing, especially without giving most or full credit to the original creator.
You may be trying to make yourself look better by trying to bring down my public opinion, but if that's the case, it's really not working. Please ease off, I would not flame you for no reason if your application was good.
....I am continuing work on this program however, so if you do decompile this, and post the source somewhere, or re-release it, it won't really matter. I'm still going to improve on my program.
Last edited by DaWandererLee on Thu Feb 16, 2006 4:59 pm, edited 1 time in total.
Nice program. I like the interface & feel, but you should label your programs what they really are. This is only a "Collision Editor" if someone exports and edits a collision obj. If someone exports and edits a model obj, then it's a "Model Editor", etc, so really it should be labeled an obj file viewer/editor.
Goodjob though, can't wait to see some improvements.
DaWandererLee wrote:...I am continuing work on this program however, so if you do decompile this, and post the source somewhere, or re-release it, it won't really matter. I'm still going to improve on my program.
*sarcasm* o yes here let me decompile and release everywhere *sarcasm*, expecially a thing i could find on google.
Look, high, your my favorite programmer, sorry Wanderer, BUT seriously, not to make you mad ,but evertime i see someone release an app that you didnt make or you never even had the idea of, you say its stolen and/or easy to make. Look, im not against you, im just asking you, can you please just be a bit more understanding high? I know thewandererlee, and he made this LEGIT, no source. All his apps were made by him. Hes a very nice person.
EDIT: I just decompiled the app, yes i know its lame, i dont do it normally, but the point is he didnt steal it, the code doesnt show any clues of him stealing it. Case closed, nice job lee, High, try not accusing people because they made an app, that may not be as good as yours, i mean , your not GOD but like come on.
Ok, let us get this straight. If you have proof of this not being his app then pm me proof. If not, keep it to yourselves or through pm's.
You're only spamming his thread. If anyone continues to do this you will be given strikes/ban.
tjc2k4 wrote:...you should label your programs what they really are. This is only a "Collision Editor" if someone exports and edits a collision obj... ...so really it should be labeled an obj file viewer/editor...
I understand where you're coming from, but I could not label this as a model editor only because it does not support .obj files completely, such as it does not work with faces. Also, if even the slightest thing is incorrect, such as the spacing between vertices in the file, or preceding the lines, then it will return an error. So I did not make it compatible with all obj's, but it is coincidentally compatible with ones that have a vertice marker "v" at the end of any line. However I will most likely change the name in an upcoming version.
I like this app, it's refreshing, it does something that hasn't been done before, well, unless you count other 3d modelers, but this is still a very nice app. A few suggestions though.
1.Actually opening the map & loading the vertexs form the collision vertex buffer. 8th reflexive in the bsp.
2. Alittle more on the obj format
But other than that, Nice work! Sure is good to see a program that isn't an organizer or an apllication that does the job of a plugin.
Wow! That is a pleasant surprise, thanks to the admin and thanks to the people for support!
Shalted wrote:...A few suggestions...
1. Actually opening the map & loading the vertices form the collision vertex buffer...
2. A little more on the obj format.
Good constructive criticism
Q1: I actually just finished doing that. So you can expect to see that in the next release
Q2: Yes, I will work on this, however, from what I read, f (face) seems to be the only thing that would really change the way this program draws it. But I am working on this and a few other things for the time being.
Wow! That is a pleasant surprise, thanks to the admin and thanks to the people for support!
Shalted wrote:...A few suggestions...
1. Actually opening the map & loading the vertices form the collision vertex buffer...
2. A little more on the obj format.
Good constructive criticism
Q1: I actually just finished doing that. So you can expect to see that in the next release
Q2: Yes, I will work on this, however, from what I read, f (face) seems to be the only thing that would really change the way this program draws it. But I am working on this and a few other things for the time being.
Congratulations, I hope to see the new version soon.
Trigger_6 wrote:Look, high, your my favorite programmer, sorry Wanderer, BUT seriously, not to make you mad ,but evertime i see someone release an app that you didnt make or you never even had the idea of, you say its stolen and/or easy to make. Look, im not against you, im just asking you, can you please just be a bit more understanding high
^^^
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