[Halo 2]Collision Editor

Utilities designed primarily for the xbox version of Halo 2.
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dec1234





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Post by dec1234 »

WHOA nice man very GJ here! cant wait for you next app!
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kornkidcrazy




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Post by kornkidcrazy »

dec1234 wrote:WHOA nice man very GJ here! cant wait for you next app!
Same here. Prehaps a custom collision model injector for things like custion weapon collision models. Just an idea... But, nice job on the app.
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Post by Dootuz »

finaly nice app. your never on aim any more
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Post by Lavix »

You know. With the concept of this app you could make a JMAD editor. :wink:
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Post by XGR »

this app rules thx wander lee
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Thanks for positive posts!

Post by DaWandererLee »

Thanks for all the props guys, hope you enjoy the program.

I have heard a large amount of people that think it would be great to edit the collision of vehicles. That would be awesome, and I suppose I will look into it, but don't get your hopes up. :wink:
Dootuz wrote:finaly nice app. your never on aim any more
You most likely won't catch me on AIM any time recently because I'm on vacation. But the house I'm staying at has internet so I can keep in touch on forums.
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Post by Zenon »

wow i have missed a lot..........
very nice work though, new toys are always welcome! :D

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Post by Talin64 »

Just as a quick suggestion it would be nice if you could load directly from a map.
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Post by Snaku »

Stupid question (forgive my newbness--I say that a lot) but does this only modify the collision map, meaning after you get done adjusting collision, you'd have to go back and modify the actual map's model as well?
Does this proggie work on other things? Weapons and vehicles?
Awesome work, btw.
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Trulife8342




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Post by Trulife8342 »

Nice program, and nice to know your back Zenon
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Post by -[Optimise]- »

Nice work definately adding to my collection of halomodding apps

But i have a suggestion for an upcoming version (if you do one). Maybe open
the model that the collison is for as well as collision and overlay then so if
you have a visual edit you can see where you have to move the vertices to
make the collision fit the custom model...i don't know if this is possible but I
am just making a suggestion

Oh and BTW

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Post by L »

How do you get the map mesh? What tag from the {mode} tag do I extract?
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Post by Snaku »

Ok, question. I've got a little project I'm working on, involving the hull of a scarab, but not the head or legs. So, I extracted the model, and as an experiment, I decided to try using this map to open the .obj of the hull. It worked. So, what I'm wondering is, did this ap just show me the vertices of the model, or was that the actual collision map? And if it was, then what's to stop people from using this ap to edit collision on vehicles as-is?
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Interesting Find

Post by DaWandererLee »

Technically nothing, if you can extract the collision fo the vehicle, mach, etc. to a regular .obj file. This program basically loads every point in the file that is a vertice, marked as "v 100 -200 35.9" in an example of a line of the .obj file. However, it is not ideal for editing the mesh of the map, only viewing it, because the mesh of the map and other meshes contain more data than just vertices that define what points should be connected, etc.

If you can extract the collision from a vehicle and inject it as well using another tool, then this program would successfully be able to edit it. (Unless it's the mesh). ;)
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Post by BlackFoxx »

So, are you saying that, in theory I COULD make a map (If enough effort is exuded) or would that be a different program?
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Well

Post by DaWandererLee »

BlackFoxx wrote:So, are you saying that, in theory I COULD make a map (If enough effort is ex[tr]uded) or would that be a different program?
You could edit a maps mesh and then edit it's collision to match it, and you would have a seemingly new map. Only if you knew what you were doing though.
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Post by rojtjo »

can i use this to add collisions to imported scenery?
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Post by WastingBody »

OMG Dude thats crazy
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Post by high6 »

guys all this is, is a .obj model editor with his name on it.
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Re: Interesting Find

Post by Snaku »

DaWandererLee wrote:Technically nothing, if you can extract the collision fo the vehicle, mach, etc. to a regular .obj file. This program basically loads every point in the file that is a vertice, marked as "v 100 -200 35.9" in an example of a line of the .obj file. However, it is not ideal for editing the mesh of the map, only viewing it, because the mesh of the map and other meshes contain more data than just vertices that define what points should be connected, etc.

If you can extract the collision from a vehicle and inject it as well using another tool, then this program would successfully be able to edit it. (Unless it's the mesh). ;)
So.... when I open up the .obj I extracted with darkmatter, all this ap is showing me is the model? Not it's collision? Yeah, well, I thought it was too good to be true, hoping they were together in the same obj, but when I saw it, I got all excited.
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