[Halo 2]Collision Editor
- kornkidcrazy
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Thanks for positive posts!
Thanks for all the props guys, hope you enjoy the program.
I have heard a large amount of people that think it would be great to edit the collision of vehicles. That would be awesome, and I suppose I will look into it, but don't get your hopes up.
I have heard a large amount of people that think it would be great to edit the collision of vehicles. That would be awesome, and I suppose I will look into it, but don't get your hopes up.

You most likely won't catch me on AIM any time recently because I'm on vacation. But the house I'm staying at has internet so I can keep in touch on forums.Dootuz wrote:finaly nice app. your never on aim any more
banned.
- Trulife8342
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Nice work definately adding to my collection of halomodding apps
But i have a suggestion for an upcoming version (if you do one). Maybe open
the model that the collison is for as well as collision and overlay then so if
you have a visual edit you can see where you have to move the vertices to
make the collision fit the custom model...i don't know if this is possible but I
am just making a suggestion
Oh and BTW
sW33T
But i have a suggestion for an upcoming version (if you do one). Maybe open
the model that the collison is for as well as collision and overlay then so if
you have a visual edit you can see where you have to move the vertices to
make the collision fit the custom model...i don't know if this is possible but I
am just making a suggestion
Oh and BTW
sW33T
[XBC/XLINK] TimmyTryhard | [XBL] Timmy Tryhard
Ok, question. I've got a little project I'm working on, involving the hull of a scarab, but not the head or legs. So, I extracted the model, and as an experiment, I decided to try using this map to open the .obj of the hull. It worked. So, what I'm wondering is, did this ap just show me the vertices of the model, or was that the actual collision map? And if it was, then what's to stop people from using this ap to edit collision on vehicles as-is?
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Interesting Find
Technically nothing, if you can extract the collision fo the vehicle, mach, etc. to a regular .obj file. This program basically loads every point in the file that is a vertice, marked as "v 100 -200 35.9" in an example of a line of the .obj file. However, it is not ideal for editing the mesh of the map, only viewing it, because the mesh of the map and other meshes contain more data than just vertices that define what points should be connected, etc.
If you can extract the collision from a vehicle and inject it as well using another tool, then this program would successfully be able to edit it. (Unless it's the mesh).
If you can extract the collision from a vehicle and inject it as well using another tool, then this program would successfully be able to edit it. (Unless it's the mesh).

banned.
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Well
You could edit a maps mesh and then edit it's collision to match it, and you would have a seemingly new map. Only if you knew what you were doing though.BlackFoxx wrote:So, are you saying that, in theory I COULD make a map (If enough effort is ex[tr]uded) or would that be a different program?
banned.
Re: Interesting Find
So.... when I open up the .obj I extracted with darkmatter, all this ap is showing me is the model? Not it's collision? Yeah, well, I thought it was too good to be true, hoping they were together in the same obj, but when I saw it, I got all excited.DaWandererLee wrote:Technically nothing, if you can extract the collision fo the vehicle, mach, etc. to a regular .obj file. This program basically loads every point in the file that is a vertice, marked as "v 100 -200 35.9" in an example of a line of the .obj file. However, it is not ideal for editing the mesh of the map, only viewing it, because the mesh of the map and other meshes contain more data than just vertices that define what points should be connected, etc.
If you can extract the collision from a vehicle and inject it as well using another tool, then this program would successfully be able to edit it. (Unless it's the mesh).