halo 2: skinning containment
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- Posts: 271
- Joined: Sun Jan 22, 2006 9:46 pm
halo 2: skinning containment
i want to skin containment red or some other color so the white glare will be removed but i don't know how to. can somebody give me a step by step? (btw, it's mainly the outside of the containment that's the one i want to skin but general tuts will help too), thanks
either use the UberLightmapTool
or
Open ur map in dothalo, (make sure the shared.map and mainmenu.map are in the same folder as your map)
goto [bitm] -> select a bitmap
In the 'raw data editor' window; extract the image, open it in photoshop with the .dds plugin, then edit away
when saving make sure u save it as a .dds and the same DXT
Inject the image in the 'raw data editor' window
or
Open ur map in dothalo, (make sure the shared.map and mainmenu.map are in the same folder as your map)
goto [bitm] -> select a bitmap
In the 'raw data editor' window; extract the image, open it in photoshop with the .dds plugin, then edit away
when saving make sure u save it as a .dds and the same DXT
Inject the image in the 'raw data editor' window
The shader has a special field for the glow effect, you could research and find this value. But I suggest duplicating an existing shader tag and using that for the ground, or import a shader that would suit your mod. For example, if you wanted dirt you could use coagulation_ground shader and edit the bitmaps to your liking.