Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
pantsaregood
Posts: 21 Joined: Fri Jan 27, 2006 8:03 pm
Post
by pantsaregood » Fri Feb 10, 2006 1:53 am
Doesn't look like it... If this has been asked before, sorry.
dos mes
Posts: 2158 Joined: Thu Dec 29, 2005 9:58 pm
Location: Syracuse, NY
Post
by dos mes » Fri Feb 10, 2006 12:08 pm
Yes you need to spawn a bipd in it thouhg and it should work.
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
Post
by Fantom13 » Fri Feb 10, 2006 2:57 pm
Eh?? never heard that theory before.
Back after more then a year away from the modding community.
VoYdE
Posts: 1474 Joined: Sun Aug 14, 2005 11:39 pm
Location: On Vacation From The Loads Of Bull*hit That Goes On Here
Contact:
Post
by VoYdE » Fri Feb 10, 2006 3:08 pm
someone needs to hex edit a coll tag so that it doesnt spin
dos mes
Posts: 2158 Joined: Thu Dec 29, 2005 9:58 pm
Location: Syracuse, NY
Post
by dos mes » Fri Feb 10, 2006 8:19 pm
Oooo wait in single player you need to spawn ai in it and then it wont flip sorry got kinda confused.
sundriedprawn
Posts: 506 Joined: Thu Nov 24, 2005 3:07 am
Location: Australia
Post
by sundriedprawn » Sat Feb 11, 2006 5:23 pm
could you float it like half a meter of the ground ?
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101
49204C494B4520434849434B454E
Shalted
Posts: 565 Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
Contact:
Post
by Shalted » Sat Feb 11, 2006 5:48 pm
VoYdE wrote: someone needs to hex edit a coll tag so that it doesnt spin
Wrong! The pelicans Coll model is fine, the thing is it was never meant to touch any scenary, so it has no proper Phmo tag...
Awaiting connection...
VoYdE
Posts: 1474 Joined: Sun Aug 14, 2005 11:39 pm
Location: On Vacation From The Loads Of Bull*hit That Goes On Here
Contact:
Post
by VoYdE » Sat Feb 11, 2006 5:57 pm
o sorry hahaha
sundriedprawn
Posts: 506 Joined: Thu Nov 24, 2005 3:07 am
Location: Australia
Post
by sundriedprawn » Sat Feb 11, 2006 6:13 pm
would it be posible to add a phmo tag with chunk adder?
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101
49204C494B4520434849434B454E
dos mes
Posts: 2158 Joined: Thu Dec 29, 2005 9:58 pm
Location: Syracuse, NY
Post
by dos mes » Sat Feb 11, 2006 7:09 pm
So if you spawn it away form the scenery itll be fine right?
sundriedprawn
Posts: 506 Joined: Thu Nov 24, 2005 3:07 am
Location: Australia
Post
by sundriedprawn » Sat Feb 11, 2006 7:16 pm
it probually still flip about tho
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101
49204C494B4520434849434B454E
dos mes
Posts: 2158 Joined: Thu Dec 29, 2005 9:58 pm
Location: Syracuse, NY
Post
by dos mes » Sat Feb 11, 2006 7:17 pm
Yea because i just realized that itll drop as soon as it spawns lol.
sundriedprawn
Posts: 506 Joined: Thu Nov 24, 2005 3:07 am
Location: Australia
Post
by sundriedprawn » Sat Feb 11, 2006 7:18 pm
thats why you make it float in the air
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101
49204C494B4520434849434B454E
dos mes
Posts: 2158 Joined: Thu Dec 29, 2005 9:58 pm
Location: Syracuse, NY
Post
by dos mes » Sat Feb 11, 2006 7:19 pm
Then maybe it will work. Hmm wait i dont think that i know how to do that actyually! ha
sundriedprawn
Posts: 506 Joined: Thu Nov 24, 2005 3:07 am
Location: Australia
Post
by sundriedprawn » Sat Feb 11, 2006 7:33 pm
siily goose but its in collectings in h2x and dark matter
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101
49204C494B4520434849434B454E
dos mes
Posts: 2158 Joined: Thu Dec 29, 2005 9:58 pm
Location: Syracuse, NY
Post
by dos mes » Sat Feb 11, 2006 7:34 pm
umm yea you just called me silly goose i feel...raped. Umm do you mind explaining what to do a little bit more in-depth?
sundriedprawn
Posts: 506 Joined: Thu Nov 24, 2005 3:07 am
Location: Australia
Post
by sundriedprawn » Sat Feb 11, 2006 7:38 pm
ok first open h2x/dark matter
then go to the scnr tag click it
then press the button META EDITOR
then find and select the collections tag
in the tag there should be a box the says floats? 1=yes 2=no (it something like that)
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101
49204C494B4520434849434B454E
BlairBitch
Posts: 150 Joined: Mon Jan 10, 2005 9:15 pm
Post
by BlairBitch » Sat Feb 11, 2006 7:51 pm
hav u tryied it does that werk? how do u mke it so u can get in from farther away?
dos mes
Posts: 2158 Joined: Thu Dec 29, 2005 9:58 pm
Location: Syracuse, NY
Post
by dos mes » Sat Feb 11, 2006 10:01 pm
O wow im dumb i knew that already lol I just didnt realize what you had said(sorry im kinda tired lmao)
superaison
Posts: 175 Joined: Mon Jul 25, 2005 5:06 pm
Post
by superaison » Sat Feb 11, 2006 10:03 pm
well, what i do is spawn a contain gate flat then spawn the pelican ontop of that with no special things, it sits there all good and dandie!
Not allowed more then three lines in your Sig.