dark matter: "add to map"?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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the hero





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dark matter: "add to map"?

Post by the hero »

I managed to import model in dark matter after few attemps because I got an error. After doing that I saved meta and then I tried to click "add to map" from tools, but nothing happened. So what
freakman





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Post by freakman »

i have no clue how to use dark matter but there is a tut at the top of this page that has to do with it. editing weapons and such. its the topic called the complete tutorial on moddeling
Total newb in training. give me a few weeks and ill rule the world
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dos mes





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Post by dos mes »

Ok you need a clean map or at least the gun or object that your replacing the model of needs to have not been touched. Then you import your model over it and save the meta in a folder all by itself. Then click add to map and browse for the folder and click the filder so the icon is an open folder now. Then you hit ok and wait about 30 seconds and then a box should pop up that says "done!". then your done injecting the model :wink:
the hero





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Post by the hero »

dos mes wrote:Ok you need a clean map or at least the gun or object that your replacing the model of needs to have not been touched. Then you import your model over it and save the meta in a folder all by itself. Then click add to map and browse for the folder and click the filder so the icon is an open folder now. Then you hit ok and wait about 30 seconds and then a box should pop up that says "done!". then your done injecting the model :wink:
I read the tutorial and did everything as it says, but problem is that nothing happens when I click add to map. :(
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dos mes





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Post by dos mes »

Make sure that when you click add to map that you browse to your folder containing the meta you want to add and then clikc it so it looks open and then inject. It will look like nothing is happening for about 30 seconds then itll say done thats it.
the hero





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Post by the hero »

dos mes wrote:Make sure that when you click add to map that you browse to your folder containing the meta you want to add and then clikc it so it looks open and then inject. It will look like nothing is happening for about 30 seconds then itll say done thats it.
I meant that when I click add to map I can
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dos mes





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Post by dos mes »

try redownloading it and use the old version of darkmatter not the new one.
xxANTMANxx





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Post by xxANTMANxx »

I dont think he finished that
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dos mes





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Post by dos mes »

no he didnt finish the new one but he did finish the old one which is much better by far exept for editing the scenarios collections the old darkmatter pwns the new one.
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Post by the hero »

Now I have Dark matter alpha one. Add to map tool works but when I try to import model it gives me error which says "error in application" and details are here:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Mesh..ctor(Int32 numFaces, Int32 numVertices, MeshFlags options, VertexFormats vertexFormat, Device device)
at WindowsApplication2.ModelViewer.import_Click(Object sender, EventArgs e) in f:\!darkmatter\renderers\modelviewer.cs:line 1067
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
DarkMatter
Assembly Version: 1.0.2120.32011
Win32 Version: 1.0.2120.32011
CodeBase: file:///C:/Documents%20and%20Settings/K%E4ytt%E4j%E4/Omat%20tiedostot/H2%20starting%20kit/!darkmatter/bin/Debug/DarkMatter.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
WindowsControlLibrary1
Assembly Version: 1.0.2103.37995
Win32 Version: 1.0.2103.37995
CodeBase: file:///C:/Documents%20and%20Settings/K%E4ytt%E4j%E4/Omat%20tiedostot/H2%20starting%20kit/!darkmatter/bin/Debug/WindowsControlLibrary1.DLL
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
System.Xml
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
Accessibility
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.900.0
Win32 Version: 5.3.0000000.900 built by: DIRECTX
CodeBase: file:///C:/Documents%20and%20Settings/K%E4ytt%E4j%E4/Omat%20tiedostot/H2%20starting%20kit/!darkmatter/bin/Debug/Microsoft.DirectX.Direct3D.DLL
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.900.0
Win32 Version: 5.3.0000000.900 built by: DIRECTX
CodeBase: file:///C:/Documents%20and%20Settings/K%E4ytt%E4j%E4/Omat%20tiedostot/H2%20starting%20kit/!darkmatter/bin/Debug/Microsoft.DirectX.DLL
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.900.0
Win32 Version: 5.3.0000000.900 built by: DIRECTX
CodeBase: file:///C:/Documents%20and%20Settings/K%E4ytt%E4j%E4/Omat%20tiedostot/H2%20starting%20kit/!darkmatter/bin/Debug/Microsoft.DirectX.Direct3DX.DLL
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.

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dos mes





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Post by dos mes »

Only thing i can think of is that its not a clean model that ur injecting over.
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Post by sundriedprawn »

remember it has to have the same amount of lods as the original :D
01001111 01001101 01000111 00100001 00100001 00110001 00110001 00110001 01101111 01101110 01100101

49204C494B4520434849434B454E
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dos mes





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Post by dos mes »

Thats y i just dup an fp_gun and then model it. And replace the other objects model with it by swapping dependencies becasue it only has one lod.
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