Railgun and Nuke

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Which weapon concept is your favorite?

Beamgun
3
15%
Minigun
5
25%
Laser
7
35%
Pulse Rifle
5
25%
 
Total votes: 20

The Swamp Fox




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Railgun and Nuke

Post by The Swamp Fox »

Here they are...Enjoy them! The nuke you see here is previously unreleased, it has a totally seperate identity than the rocket launcher. The Railgun is a gun that replaces the plasma pistol, thanx to xorange for encoding the sounds for me. (I dislike WinME)
Attachments
Nuke and Railgun in BG by The Swamp Fox.rar
The file u want to download.
(59.22 KiB) Downloaded 540 times
Last edited by The Swamp Fox on Wed Feb 25, 2004 12:06 pm, edited 1 time in total.
McXavier





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Post by McXavier »

i dont see anything different here, patched it and it loaded.
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Post by The Swamp Fox »

OK...The railgun should take effect immediately as long as you are playing in a game that has plasma pistols in it.
The nuke will not work properly without a little effort. (Sorry i didn't say this last night, but i was tired and i forgot.) You must either:
A. Replace a weapon with the nuke launcher using a meta swap
B. Replace a weapon with the nuke launcher using an offset swap
C. Insert the weapon somewhere using SparkEdit.
I didnt do any of that because:
A. My computer is too slow to run SparkEdit
B. If I did a meta or offset swap, that would defeat the purpose of i t having its own identity.

That is probably why it didnt work for you, but I've also noticed that ppf's i make in ppf studio don't always work as they should. So just try patching it again ;) .
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V1.5

Post by The Swamp Fox »

Yay! My poll has one whole vote!
V1.5 of the Railgun is finished. It's not V2 because I plan to add much more to it later.
The readme has a log of changes, but the most significant is the addition of a new projectile.
Enjoy!
Attachments
The Railgun V1.5 by The Swamp Fox.rar
The Railgun for BG V1.5
(55.74 KiB) Downloaded 170 times
McSgtkillz





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Post by McSgtkillz »

for version 2 you should add the nuke to some hidden spot on the level, i was kinda bummed that it wasnt there (like u said it would) i would add it to the level but as of now i dont have the time :wink:
\
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Post by The Swamp Fox »

I would, but i cant. cuz my computer is too slow to run spark edit :/
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Post by McSgtkillz »

damn, couldent you just swap it for the rocket?
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Post by yelnik9000 »

i see no change in weapons
my email is [email protected] ADD ME AND WE PLAY SOME MODDED GAMES ONLINE! :)
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Post by The Swamp Fox »

just look up to c y...

like i said, if i swapped it for the rocket launcher, then i might as well have gotten rid of the rocket launcher...quit complaining :|
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Post by DeathBall »

Whats diffrent in 1.5?
The Swamp Fox




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Version 2

Post by The Swamp Fox »

Dont worry about v1.5, v2 is out now.
i cant post it here cuz i dont have a screenshot, if u want it go to my website.
Changes from v1:

Tracer Projectile for SecFire
PrimaryFire goes thru walls
New Skin
Scope

This was the plan from the begining...to have a weapon somewhat like the one you have here.

The website to get it at: http://www.freewebs.com/whizkid25000/

Credits--
CLuis -- for HHT
MonoxideC -- for HMT and his ideas on projectile passthru
xorange -- for encoding the sounds for me and making the platform mod which was my original inspiration for making it shoot thru walls

I'll post it here if the moderators say i can.
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Great mod

Post by WalmartPolice »

Finally...A nice nuke mod for BG...I love this thing...But I have a question, is there a better sound you can put in? It really scares me when im walking around my base when all of a sudden theres this fire everywhere and I dont knwo the cause of it.
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sound

Post by The Swamp Fox »

not really...the cool sound MonoxideC used he made himself. It was about 17 seconds, until rebuilding i cant put a sound that long in xbox.
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Post by jkjk »

Hey TSF, your flyball causes all vehicles to be immune to explosions like rockets, frags, etc. Just FYI.
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