Skining my levels ground with a non-square bitmap.
- llamaboy772
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Skining my levels ground with a non-square bitmap.
How do you make a ground bitmap without having corners? My idea is to select only the faces of the ground and give them separate textures from the clifs like a real level but how can i do this?

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- llamaboy772
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ok i see that you are confused out of your ass, you have the 3d model? you uvw that in max or any 3d editing program you are using then you take a screen shot of that uvw map( or use texporter ) you go to photoshop and edit to your hearts content regardless of the shape your level has. I think you are confused of the process or maybe i am wrong but this is the way i would do it.
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- llamaboy772
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Wow... real great llamaboy, you stole someone's avatar, and I highly doubt you made that sig, simply because you are so fricking clueless when it comes to 3ds max. Sqaure bitmap... rofl! Here's what you do, you UVW map your model, export the map, and draw on it to produce a texture. Apply the texture/map onto the model. Duh.
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meh. uv mapping is easy... for maya users like me nywayGraphicsArtiste2 wrote:Wow... real great llamaboy, you stole someone's avatar, and I highly doubt you made that sig, simply because you are so fricking clueless when it comes to 3ds max. Sqaure bitmap... rofl! Here's what you do, you UVW map your model, export the map, and draw on it to produce a texture. Apply the texture/map onto the model. Duh.
- llamaboy772
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What the hell dude! What are you talking about!!!! I'm the only one with this fricken avatar!!! And yes i made my sig you ass hole!!!GraphicsArtiste2 wrote:Wow... real great llamaboy, you stole someone's avatar, and I highly doubt you made that sig, simply because you are so fricking clueless when it comes to 3ds max. Sqaure bitmap... rofl! Here's what you do, you UVW map your model, export the map, and draw on it to produce a texture. Apply the texture/map onto the model. Duh.
And besides, don't you think i would steel something better you fucking ass hole!!! And it has my name on it!!!!!!!!!!!!!!!! And i guess your to much of a fucking bastard to get what saying, so fuck off.


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Well, I do know that, that avatar you did not make. It belongs to Kojack from a certain forum I visit.
As for your sig, I have to believe that you made it. I thought you might not have made it for three basic reasons:
1. that avatar is not yours. But who cares right? Arguing over a simple picture?
2. your aparent unfamiliarity with skinning in the graphics sense.
3. your reaction to my post. Usually, you accuse someone of something, if they are not you'll get a "yeah, whtever, I'm modding, go ahead and report me." [sarcasm] If someone actually has something to hide, they will usually get all pissed off (if they are dumb), and start yelling insults.
The first rule to persuading somebody, is not to insult them. It's taken me a while to adjust to this rule, but sometimes I just don't care if someone is a little offended by me.
But to your original question:
You cannot to my knowledge make a circle bitmap or some other type of bitmap. Maybe if you were some programming wizard, but I don't know if Halo would accept it. What you do is fill up the bitmap with your texture. Same goes for making textures for maps, if you make the pixel size big enough (for a large map) you can leave the areas not covered with UVW, open. Look at the BG map, the dirt areas, are simple brush strokes, where as the white parts are where the computer would fill in the textiles. If you have for say, a row of textiles and they come upon a wall, going at an angle to them, the computer would cut off the corners for you.
As for your sig, I have to believe that you made it. I thought you might not have made it for three basic reasons:
1. that avatar is not yours. But who cares right? Arguing over a simple picture?
2. your aparent unfamiliarity with skinning in the graphics sense.
3. your reaction to my post. Usually, you accuse someone of something, if they are not you'll get a "yeah, whtever, I'm modding, go ahead and report me." [sarcasm] If someone actually has something to hide, they will usually get all pissed off (if they are dumb), and start yelling insults.
The first rule to persuading somebody, is not to insult them. It's taken me a while to adjust to this rule, but sometimes I just don't care if someone is a little offended by me.
But to your original question:
You cannot to my knowledge make a circle bitmap or some other type of bitmap. Maybe if you were some programming wizard, but I don't know if Halo would accept it. What you do is fill up the bitmap with your texture. Same goes for making textures for maps, if you make the pixel size big enough (for a large map) you can leave the areas not covered with UVW, open. Look at the BG map, the dirt areas, are simple brush strokes, where as the white parts are where the computer would fill in the textiles. If you have for say, a row of textiles and they come upon a wall, going at an angle to them, the computer would cut off the corners for you.
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