Skining my levels ground with a non-square bitmap.

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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llamaboy772





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Skining my levels ground with a non-square bitmap.

Post by llamaboy772 »

How do you make a ground bitmap without having corners? My idea is to select only the faces of the ground and give them separate textures from the clifs like a real level but how can i do this?
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Post by nifebender »

you mean put one skin on the ground and one on the cliffs?
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Post by llamaboy772 »

exactly. But my level is round so a square bitmap woun't work. I looked at blood gulch's bitmap and it's round....somehow.
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Post by Darkstorm995 »

uvw map you map and then texture it in photoshop
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Post by llamaboy772 »

wait what? How can you UVW map if there isn't a texture on it. Even if you could what the point? And UVW mapping is what i'm trying to AVOIED. Because everytime i attached something to my level the UV's get messed up.
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Post by Darkstorm995 »

ok i see that you are confused out of your ass, you have the 3d model? you uvw that in max or any 3d editing program you are using then you take a screen shot of that uvw map( or use texporter ) you go to photoshop and edit to your hearts content regardless of the shape your level has. I think you are confused of the process or maybe i am wrong but this is the way i would do it.
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Post by llamaboy772 »

Sorry everyone but i STILL don't get it :oops: should i just make my corners green and mash them into a circle?
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Post by Kurroda »

couldnt you select the faces that make up were you want to place the skin and just put it on the select? i dunno just trying to help
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Post by gh0570fchurch »

cant you just make it so that the bitmap (and the skybox model, for that matter) is square, but then just make the cliffs so that you cant see the square edges, therefore making it seemingly round
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Post by llamaboy772 »

yah i guess.
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Post by GraphicsArtiste2 »

Wow... real great llamaboy, you stole someone's avatar, and I highly doubt you made that sig, simply because you are so fricking clueless when it comes to 3ds max. Sqaure bitmap... rofl! Here's what you do, you UVW map your model, export the map, and draw on it to produce a texture. Apply the texture/map onto the model. Duh.
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Post by Reaper Man »

GraphicsArtiste2 wrote:Wow... real great llamaboy, you stole someone's avatar, and I highly doubt you made that sig, simply because you are so fricking clueless when it comes to 3ds max. Sqaure bitmap... rofl! Here's what you do, you UVW map your model, export the map, and draw on it to produce a texture. Apply the texture/map onto the model. Duh.
meh. uv mapping is easy... for maya users like me nyway
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Post by llamaboy772 »

GraphicsArtiste2 wrote:Wow... real great llamaboy, you stole someone's avatar, and I highly doubt you made that sig, simply because you are so fricking clueless when it comes to 3ds max. Sqaure bitmap... rofl! Here's what you do, you UVW map your model, export the map, and draw on it to produce a texture. Apply the texture/map onto the model. Duh.
What the hell dude! What are you talking about!!!! I'm the only one with this fricken avatar!!! And yes i made my sig you ass hole!!!
And besides, don't you think i would steel something better you fucking ass hole!!! And it has my name on it!!!!!!!!!!!!!!!! And i guess your to much of a fucking bastard to get what saying, so fuck off. :twisted: (i feel better) And BTW you don't even have a avatar or a sig you loser!!!
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Post by GraphicsArtiste2 »

Well, I do know that, that avatar you did not make. It belongs to Kojack from a certain forum I visit.

As for your sig, I have to believe that you made it. I thought you might not have made it for three basic reasons:

1. that avatar is not yours. But who cares right? Arguing over a simple picture?

2. your aparent unfamiliarity with skinning in the graphics sense.

3. your reaction to my post. Usually, you accuse someone of something, if they are not you'll get a "yeah, whtever, I'm modding, go ahead and report me." [sarcasm] If someone actually has something to hide, they will usually get all pissed off (if they are dumb), and start yelling insults.
The first rule to persuading somebody, is not to insult them. It's taken me a while to adjust to this rule, but sometimes I just don't care if someone is a little offended by me.

But to your original question:

You cannot to my knowledge make a circle bitmap or some other type of bitmap. Maybe if you were some programming wizard, but I don't know if Halo would accept it. What you do is fill up the bitmap with your texture. Same goes for making textures for maps, if you make the pixel size big enough (for a large map) you can leave the areas not covered with UVW, open. Look at the BG map, the dirt areas, are simple brush strokes, where as the white parts are where the computer would fill in the textiles. If you have for say, a row of textiles and they come upon a wall, going at an angle to them, the computer would cut off the corners for you.
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Post by llamaboy772 »

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You can't really tell but the ground bitmap is in a circle. & BTW i will just give up on what ever i'm thinking and just UVW map the thing. But do you know anything about BSP conversions?
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