GBXModel Converter
Nope, I didn't look at the code, it was simple enough to do it without. Although JamesD did help a little by explaining a few things to me (Which i guess i sohuld add credit for).
(My sig was too big. It should have been 400 X 200 with 3 lines or less of text)
No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*

No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*

What? All it does is convert models to 3ds and obj, it doesnt extract the models from maps or anything, just opens gbxmodels. So if you dont have the gbxmodel, your not gonna get the 3ds or obj.SaDdAmSdevil wrote:does anyone realize you can steal halo ce models with this? you can take the texture out of guerilla...
And the texture? In guerilla? firstly textures aren't 'stored' in programs... guerilla opens 'bitmap' tags i presume you mean. And this converter has nothing to do with textures, all it does is get the model.
By the way, the following pic shows some work in progress of an even more useful tool than this that im makign right now... heh..
- Attachments
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- image3.jpg (59.72 KiB) Viewed 1708 times
(My sig was too big. It should have been 400 X 200 with 3 lines or less of text)
No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*

No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*

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- Posts: 773
- Joined: Tue May 04, 2004 7:14 am
- Location: Uranus
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the h2ce team release their tags right? with the gbxmodels!SteelixB wrote:What? All it does is convert models to 3ds and obj, it doesnt extract the models from maps or anything, just opens gbxmodels. So if you dont have the gbxmodel, your not gonna get the 3ds or obj.SaDdAmSdevil wrote:does anyone realize you can steal halo ce models with this? you can take the texture out of guerilla...
And the texture? In guerilla? firstly textures aren't 'stored' in programs... guerilla opens 'bitmap' tags i presume you mean. And this converter has nothing to do with textures, all it does is get the model.
By the way, the following pic shows some work in progress of an even more useful tool than this that im makign right now... heh..
My sig needs to be 50k
If tags are released, people can't expect others to use them in the way u intended, it's too easy to change tags, so this doesnt really make a difference.SaDdAmSdevil wrote:the h2ce team release their tags right? with the gbxmodels!SteelixB wrote:What? All it does is convert models to 3ds and obj, it doesnt extract the models from maps or anything, just opens gbxmodels. So if you dont have the gbxmodel, your not gonna get the 3ds or obj.SaDdAmSdevil wrote:does anyone realize you can steal halo ce models with this? you can take the texture out of guerilla...
And the texture? In guerilla? firstly textures aren't 'stored' in programs... guerilla opens 'bitmap' tags i presume you mean. And this converter has nothing to do with textures, all it does is get the model.
By the way, the following pic shows some work in progress of an even more useful tool than this that im makign right now... heh..
(My sig was too big. It should have been 400 X 200 with 3 lines or less of text)
No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*

No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*

File > Import and select the file. It should load fine...
However, I believe I fixed bugs since this release as a plugin for HEK+, check it out at http://hekplus.fpnh.net
However, I believe I fixed bugs since this release as a plugin for HEK+, check it out at http://hekplus.fpnh.net
(My sig was too big. It should have been 400 X 200 with 3 lines or less of text)
No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*

No it wasn't... It was 370 x 117 and one line of text... *Remakes sig*
