add a laser to br and sniper
add a laser to br and sniper
i got the light plugin and i can make a laser with it but i only want it with the br and sniper. i used glity's chunk adder to add the light to the br but it dont work for me. btw im doin the on lockout if i matters. some1 plz help me. and ive already used the search but nuthin
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Hey this is how you make it
1) open chunk adder and add a new trigger to carbine (because it has 2 projectiles)
2)open your favorite modding program for xml plugins (ch2r, adi, dot halo....)
3)go to [weap] carbine, under flag select dissable grenades,
under firing type 1 select L as button to use and both projectile to use to "first",
make fiering type to fully automatic
4)
under projectile (0):
bullet per shot 1
min/max rate 30
shots per burst 1
muzzle climb 0
under projectil (1):
bullet per shot 1
min/max rate 15
shots per burst 3
muzzle climb 3
5)under clip make it look like how the battle rifle clip is
6)in dependency change the first [proj] carbine_slug to [proj] beam_rifle_beam
and the second [proj] carbine_slug to [proj] battle_rifle
7)then change the hmlt to battlerifle
8)goto [proj] beam_rifle_beam
and null out all dependency`s exept the contrails, make them to nedler contrail
9)then open the map in h2x and gow to [weap] carbine open meta editor and gow to projectile, change trigger delay in
projectile 0 to 0 and in projectile 1 change it to 0.26
the only things tho, make the ROF a luittle higher, and inject a red skin for the needler projetile contrail, as it will be pink laser beam if u dont.
1) open chunk adder and add a new trigger to carbine (because it has 2 projectiles)
2)open your favorite modding program for xml plugins (ch2r, adi, dot halo....)
3)go to [weap] carbine, under flag select dissable grenades,
under firing type 1 select L as button to use and both projectile to use to "first",
make fiering type to fully automatic
4)
under projectile (0):
bullet per shot 1
min/max rate 30
shots per burst 1
muzzle climb 0
under projectil (1):
bullet per shot 1
min/max rate 15
shots per burst 3
muzzle climb 3
5)under clip make it look like how the battle rifle clip is
6)in dependency change the first [proj] carbine_slug to [proj] beam_rifle_beam
and the second [proj] carbine_slug to [proj] battle_rifle
7)then change the hmlt to battlerifle
8)goto [proj] beam_rifle_beam
and null out all dependency`s exept the contrails, make them to nedler contrail
9)then open the map in h2x and gow to [weap] carbine open meta editor and gow to projectile, change trigger delay in
projectile 0 to 0 and in projectile 1 change it to 0.26
the only things tho, make the ROF a luittle higher, and inject a red skin for the needler projetile contrail, as it will be pink laser beam if u dont.
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- Location: Australia
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- Posts: 75
- Joined: Wed Dec 07, 2005 1:22 pm
Well, here u go I took a screenshot to explain both "lights" My way, would make it shoot that red beam outta the bottom everytime u press L. The FP flashlight way, would make a big round indention on the wall...but on every weapon. And yes, you'd mess up the carbine, but just duplicate it in insolence.


well wont insolence mess it up for multiplayer? and i dont want it for L becuz i still want to be able to throw gernades. and i already made the fp light look like a laser. but anyways theres no way to make it so the light is on for only 1 weapon? cuz in cassiopeia for the br theres a light and the sniper is night vision and thats it. ive been messing with the meta xml and if gotten it with infinite ammo and the first time u shoot u stay invisible untill u die.
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- Posts: 506
- Joined: Thu Nov 24, 2005 3:07 am
- Location: Australia
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- Posts: 75
- Joined: Wed Dec 07, 2005 1:22 pm
Well...i played cassiopia yesterday..and i didnt understand what you were talking bout untill i played it. Its quite simple. For the light on the BR, you need to add a chunk to th attachments, then give the new chunk the FP MC flashlight tag. And the Green from the Sniper, five the muzzle light the light of the FP plasma pistol charged...then up the intensity.
Hope that helps you since The pic itook didnt.
Hope that helps you since The pic itook didnt.
ok i did wat u said for the chunk but for blue guerilla its only dual weilding and heres the tag template xml for weap
theres no ligh template either
Code: Select all
<struct name="Main" size="0" info="The header">
<value type="bitmask32" offset="0x12c" name="Flags">
<bit value="10" name="Dual Wieldable" info="Oddly enough this makes it so you can hold two of these at once."/>
</value>
</struct>
theres no ligh template either
I havent seen that weapon in the game before...limpmybizket wrote:Well, here u go I took a screenshot to explain both "lights" My way, would make it shoot that red beam outta the bottom everytime u press L. The FP flashlight way, would make a big round indention on the wall...but on every weapon. And yes, you'd mess up the carbine, but just duplicate it in insolence.
