Post your pics of mods in beta, or pictures that do not have a mod associated with them.
V0Lt4Ge
Posts: 3602 Joined: Wed May 12, 2004 4:56 pm
Location: California
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by V0Lt4Ge » Sun Jan 22, 2006 9:20 am
it kinda looks like you combined 2 guns into 1.
it's pretty good.
Snoopchicken
Posts: 144 Joined: Wed Jan 18, 2006 9:09 am
Location: In a place called Earth ;)
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by Snoopchicken » Sun Jan 22, 2006 10:30 am
I like it
If you can get that in the game, for sure it will have my download
8/10
Modeling Skills - I don't know, you guys don't rate my models, so rate them or send me a PM and tell me how good or bad I am at modeling
Orchid
Posts: 124 Joined: Thu May 20, 2004 2:38 am
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by Orchid » Sun Jan 22, 2006 10:42 am
Wire shade renders.
Caboose{SE}
Posts: 1311 Joined: Mon Mar 01, 2004 12:48 pm
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by Caboose{SE} » Sun Jan 22, 2006 11:43 am
not bad but looks a little high in poly try using cut or line when making weapons
L33T Ev0lu7i0n: poor aids have l33t
L33T Ev0lu7i0n: 100000 aids each year
L33T Ev0lu7i0n: die from l33t
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun Jan 22, 2006 12:55 pm
neat concept, bad proportons. looks like the gun was stretched vertically and stock end was smashed.
keep working on it and it could turn out nice.
oh, and try using 8 or 10 sides when making cylindrical parts. however many you have is way too many.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Orchid
Posts: 124 Joined: Thu May 20, 2004 2:38 am
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by Orchid » Sun Jan 22, 2006 12:58 pm
Yeah I wasn't modelling with games inmind, just for fun and so on.
I know I could have easily lowered the poly count when making it, decided not to. It's only a WIP as i've said, still to be porportioned correctly etc.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Sun Jan 22, 2006 1:06 pm
when you model, you should START with the right proportions, not work them out later. if you do it the way you're going, you're going to turn out with a product less appealing than what it could have been. you'll be changing negative/ postive space interactions and details will change.
right now it's chubby and short. i would suggest redoing a lot of this thing.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Orchid
Posts: 124 Joined: Thu May 20, 2004 2:38 am
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by Orchid » Sun Jan 22, 2006 1:32 pm
For something that's not finished, easily edited and not designed to be any existing weapon.
Axel18
Posts: 74 Joined: Thu Jan 12, 2006 1:30 pm
Location: In My Prive Layer
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by Axel18 » Thu Feb 02, 2006 9:08 pm
Well it is good for an idea.
Im sure many people would take it and put it in game. Anyway it looks like a early version of the new XM8. Just make the stock sliding like on the M4, and put two tripod legs on the bottom of the front handel and it will look ausome.
Im not trying to flame just some sugestions.
tebteb
Posts: 756 Joined: Mon Oct 10, 2005 9:12 pm
Location: Zanzibar
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by tebteb » Thu Feb 02, 2006 9:10 pm
bUmp@g3 = L0cK@g3
F1N3ST
Posts: 322 Joined: Fri Sep 30, 2005 10:39 am
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by F1N3ST » Fri Feb 03, 2006 3:04 am
It needs a longer back.
Orchid
Posts: 124 Joined: Thu May 20, 2004 2:38 am
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by Orchid » Mon Feb 06, 2006 9:13 am
Couldn't get the proportions right onteh back so I left the small stock on.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Mon Feb 06, 2006 8:42 pm
Orchid wrote: Couldn't get the proportions right onteh back so I left the small stock on.
which takes me back to what i said earlier about proportion.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Orchid
Posts: 124 Joined: Thu May 20, 2004 2:38 am
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by Orchid » Tue Feb 07, 2006 4:26 pm
Indeed it does, wish I was such a perfectionist.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Tue Feb 07, 2006 7:29 pm
it's alright. you'll learn
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
ds8
Posts: 305 Joined: Sun Oct 16, 2005 6:48 pm
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by ds8 » Tue Feb 07, 2006 9:02 pm
sweet model