Non-Ejection Warthogs?

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Synai





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Non-Ejection Warthogs?

Post by Synai »

I've seen this done before, but have yet to find a way to duplicate it. Can anyone tell me how to make it so that, when you roll a warthog over, it doesn't throw you out?

I'm going to feel really, really stupid if there's a freaking checkbox somewhere...
Lijitsu





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Re: Non-Ejection Warthogs?

Post by Lijitsu »

Synai wrote:I'm going to feel really, really stupid if there's a freaking checkbox somewhere...
ROFL! I'm sorry for not being able to help, but I must say that, that's one of the funniest things I've read in a long time.
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Post by tebteb »

Edit the physics.
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Post by alfaalex101 »

ya that would be really fun I must admit! Can any1 bring an answer? I dono but you might wanna get hmt3.5 (which u probably haf) and the 60 plugins for it (which i hope u haf)and look under the vechile tag and c what u can mess around in there. Good Luck man :!:
Synai





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Post by Synai »

tebteb wrote:Edit the physics.
Anything more specific?

And yeah, I have the 60 plugins.
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Post by tebteb »

Mess around with the physics and see what you get.
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Synai





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Post by Synai »

tebteb wrote:Mess around with the physics and see what you get.
Well, I've managed to create a warthog that bounces around as if on hydrolics and a warthog that always rolls back upright; no luck on the non-ejection thing, though.
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Post by tebteb »

Like I said, Play with the Physics and see what you get.
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Post by Strung Soul »

Omg. A guy on the trial version told me how to do it and it has something to do with the antigrav. Just put in numbers and see if ya get lucky lol
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Post by tebteb »

Antigrav? Bull. Go ask him what tag it's in.
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Post by Phenomena »

you can easly make it so the vehicle cant flipp over, but make it so you dont eject is in the globals tag i believe. (no plugin in for it, too lazy to make one :P). to make it so the warthog never flips over, just lower the center of gravity, so thats its UNDER the warthog.
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