
Render Gallery Submission Thread (Updated 8-13) 56k warning
- Veegie[Temp]
- Posts: 2849
- Joined: Thu Jan 29, 2004 11:30 pm
- Location: Logan
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Your specular map shows through 120% way to much.
I mean dude, look at the inside of the thigh's rubber.
That green is far to faded.
And the top of the torso armor on your rig is messed up.
The fingers are also placed oddly in the right hand magnum.
Your feet on your rig are also messed up.
And your bump is VERY VERY blurry.
I also see slight deformations around the base of the wrist going to the forearm.
I mean dude, look at the inside of the thigh's rubber.
That green is far to faded.
And the top of the torso armor on your rig is messed up.
The fingers are also placed oddly in the right hand magnum.
Your feet on your rig are also messed up.
And your bump is VERY VERY blurry.
I also see slight deformations around the base of the wrist going to the forearm.
- Veegie[Temp]
- Posts: 2849
- Joined: Thu Jan 29, 2004 11:30 pm
- Location: Logan
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- trepdimeflou
- Posts: 727
- Joined: Sat Dec 25, 2004 12:50 pm
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- Veegie[Temp]
- Posts: 2849
- Joined: Thu Jan 29, 2004 11:30 pm
- Location: Logan
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Halo 2 Rules!!
- Posts: 346
- Joined: Mon Mar 22, 2004 1:16 pm
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ThanksHalo 2 Rules!! wrote:not bad there xero. would have been better if the light was coming from behind the MC's (and to the upper left), as thats where the sun seems to be coming from in the background. other than that, nice job.
Edit: Decided to change a few things and rerender it.


Logan is dead.
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Fire_Scythe
- Posts: 12
- Joined: Wed Jan 04, 2006 8:18 am
My elite renders.
Normal mapping is still a problem. Veegie, I was wondering if you had a link to a guide to fixing it somewhere, because I tried cutting it down the middle with refine, split, and remove inside, then applying an inverted normal map (both bitmap based and software selected) but it refuses to work, although i'm probably missing something simple.
Anyway:




Normal mapping is still a problem. Veegie, I was wondering if you had a link to a guide to fixing it somewhere, because I tried cutting it down the middle with refine, split, and remove inside, then applying an inverted normal map (both bitmap based and software selected) but it refuses to work, although i'm probably missing something simple.
Anyway:




- Veegie[Temp]
- Posts: 2849
- Joined: Thu Jan 29, 2004 11:30 pm
- Location: Logan
- Contact:
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