[prog] Bsp Collision Editor - Expiscor | ChiefDestroyer

Utilities designed primarily for the xbox version of Halo 2.
high6




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Re: hello

Post by high6 »

stoner4life wrote:PS. this progr works better then the program high6 made, and not to mention that teleporter adder he made is VERY good, but needs work since u cant add more then 1 teleporter per map by adding chunks.. when trying to add one on new maps, they always fail.. and he didnt say when u add a teleporter, and then add raw data to the map using insolence (duplicating) all of your spawnpoints of flags and teleporters will be no more (thx for that)
i never really explained how to do it to the public because the tut got deleted on how to use and im to lazy to rewrite.

u can do all that stuff i have done it before.

i made a stupid mod on lockout where when u goto sword spot to tele to sniper and same with the 2 brs and pp and shotgun
PigFarker




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Post by PigFarker »

PigFarker wrote:I thought this only injected COLLISION?
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Post by chrasherx »

omg awsome, i love u (in a non g_a_y way)
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The Flying Dutchmen




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Post by The Flying Dutchmen »

furthermore high6 just wanted to let you know that once u get the hang of that teleporter thing its very usefull program very fun to play around with.. but still did you ever get two teleporters working?? i'd like to know how u do it since i tried in different ways.. seems also that I cannot add anymore random teleporters on maps with teleporters.

srry for the post here . still wanted to give high6 some good feedback in public
Last edited by The Flying Dutchmen on Sun Jan 22, 2006 3:22 pm, edited 1 time in total.
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I don't think the dds files work in the ppf o matic
high6




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Post by high6 »

stoner4life wrote:furthermore high6 just wanted to let you know that once u get the hang of that teleporter thing its very usefull program very fun to play around with.. but still did you ever get two teleporters working??

srry for the post here . still wanted to give high6 some good feedback in public
yes i have. make sure all 4 teleporters(start and exit) dont have the same bind...
like bind 0 for first 2 and bind 1 for second 2
killingforfun




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Post by killingforfun »

no offense. but to not get this topic locked:
lets try to keep discussion on his teleporter app in pms or in his thread..
And discussion on bsp collision in here...

(btw nice job on that app high6)

XD
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Trigger_six




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Post by Trigger_six »

i would love if someone could make a bsp editor as easy as, extract, inject and it extracts and injects all the collision and models and the shaders.
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Post by xxANTMANxx »

Trigger_6 wrote:i would love if someone could make a bsp editor as easy as, extract, inject and it extracts and injects all the collision and models and the shaders.
HAHAHA

sorry dude its not that easy otherwise it would of been done a long time ago

thats why this is such a big deal because its a step closer to actualy making that possible
high6




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Post by high6 »

ya for some reason the collision faces(connects the verts) are all fucked up... they connect like 3 random verts
Trigger_six




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Post by Trigger_six »

I know its not that easy i guys, i said i wish! and if i didnt, i was supposed to lol.
da dude of halo2




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well

Post by da dude of halo2 »

can any one write a tutoral on how to use this program im stumpted.
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TunesRus90




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Post by TunesRus90 »

yeah it is pretty complicated :roll:
1.) open the map and click export (if its single player there will be multiple chunks)
2.) edit the extracted obj in a 3d modeling program (like milkshape or 3dsMax)
3.) click inject and select the edited .obj
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chrasherx





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Post by chrasherx »

this is just the collision?
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TunesRus90




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Post by TunesRus90 »

yes this just edits collision
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PyroBlizzard




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Post by PyroBlizzard »

This is a pretty nifty prog that you have made! Im going to make on coag were the cliff is, instead of driving off with the hog. It will keep driving higher in mid air then fall. Oh and High6 i cant wait until your app comes out. (3 Weeks is to long! and im not very good at counting. Put a date instead plz.
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kibito87




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Post by kibito87 »

alright im a little bit confused as well. i understand this and kinda how it works. Lets say i injected a machine into my map. which i tried awhile ago. Would it help me with it's collision since when i tested the map i just ran through the machine's that were in it? As in can i get the collision to work for the machine in the map so its not hollow and walkthroughable? lol walkthroughable...
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TunesRus90




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Post by TunesRus90 »

nope this only edits the bsp's collision. For your problem, make sure your machine has a collision (I think bipd collision is in the phmo tag)
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da dude of halo2




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ok

Post by da dude of halo2 »

I opend coag's collition in wings I could not see it. I opend it in milkshape could not even tuch it or edit it. It was like a picture can anyone help me with this?
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Talin64




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Post by Talin64 »

Pretty impressive, however me and Xorange did this back in the day as well as Grenadiac and Berkano.
Oh an just as a side note I have all the collision reflexives mapped out named and can generate a mesh from it.
hehe

I am actually working on that disapearing reappering problem now.
Which is just as tough.
good luck.
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Post by tjc2k4 »

Talin64 wrote:me and Xorange did this back in the day as well as Grenadiac and Berkano.
Oh an just as a side note I have all the collision reflexives mapped out named and can generate a mesh from it.
I often wish I were so leet!
I love when people post just to brag about what they know or what they've done. Congrats, you rock! Now go away.

Although this project seems to be the same as always, people publishing half-finished, half-working, rushed apps to get others to recognize them or respect them, I'll be very interested to see how far you all can make it.
Attached are the collision meshes for a few maps, the simplest (in my mind) is foundation, because it's very symmetrical. Maybe having an example or two with the proper edges linked will help you find them in the map. There is a reason that every triangle/poly is a line, i.e. 1 2 2 instead of 1 2 3, it's not an accident or laziness. SwampFox knows much more than I do, question him not me.
Attachments
sbsp-collision.rar
Collision Meshes
(372.96 KiB) Downloaded 45 times
Blah blah blah
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