TAKING THE GUN OFF THE WARTHOG

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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[users]Snake





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Location: wales

TAKING THE GUN OFF THE WARTHOG

Post by [users]Snake »

ok, how do i take the gun off the warthog, or just aslong as i cant see it ??
Beastman




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Post by Beastman »

a few different ways, u can swap shaders for the invis and u can model it where u just squash it down
[users]Snake





Posts: 9
Joined: Thu Feb 05, 2004 1:31 pm
Location: wales

Post by [users]Snake »

Beastman wrote:a few different ways, u can swap shaders for the invis and u can model it where u just squash it down
wtf, i dont know how to change models, just skins, projectiles and move things
Beastman




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Post by Beastman »

then swap the for an invisable shader, and take off teh collision.....
[users]Snake





Posts: 9
Joined: Thu Feb 05, 2004 1:31 pm
Location: wales

Post by [users]Snake »

Beastman wrote:then swap the for an invisable shader, and take off teh collision.....
wtf, explain it PHOTOSHOP TERMS
argrn




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Post by argrn »

simpler way fo saying it is swap the bitmap cyro glass with the turret bitmap
Please refrain from using profanity in your sig.
Beastman




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Post by Beastman »

ha it has nothing to do with ps, its just using hmt to swap and change numbers
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