Ok, finally got a good bitm from a map, and photoshop to open, the probalem comes when i try to save it. I either get an error and it just plain doesn't work, or it saves and is just blank.
Wtf is my problem...
ANOTHER skinning problem.
I'm pretty sure I've tried that, hold on and let me try that again..dos mes wrote:there are 2 different dxt1 formats save it as dxt1 (1 bit alpha).
hrh, now its doing the dame thing my new comp was doing, can't save due to a program error. Is there something wrong with these: http://developer.nvidia.com/object/phot ... ugins.html
Ok, reinstalled the plugins, again, is this the correct settings?

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yea when I looked at it on ch2r it said dxt2/dxt3 so I saved it as dxt3 and it worked, But I've ran into a new problem.nifebender wrote:you have to look at the typoe of dxt when you extract it cause if you save it as the wrong one and try to inject it it will say the wrong type in the error box. so if it says error must be dxt 1 its lieing
Tires.dds is missing from my shared.map. but its on every other map, is there anyway to fix this? I even checked my backup map and it isn't there either. wtf.