[prog] Bsp Collision Editor - Expiscor | ChiefDestroyer

Utilities designed primarily for the xbox version of Halo 2.
high6




Snitch!

Posts: 451
Joined: Sun Feb 13, 2005 6:09 am

Post by high6 »

killingforfun wrote:... haha thats y u us our program.. not high's .... yah
well then fine i wont release a fix for my program.(currently me and my team have)
killingforfun




Miner Recreator

Posts: 68
Joined: Sun May 29, 2005 11:26 am

Post by killingforfun »

... you can release it if you want.. but wont it just be identical to this one?!?
Signature exceeded 75KB.
high6




Snitch!

Posts: 451
Joined: Sun Feb 13, 2005 6:09 am

Post by high6 »

killingforfun wrote:... you can release it if you want.. but wont it just be identical to this one?!?
u me this one identical to mine. i made and released mine first and it didnt work from 1 stupid mistake in coding go cry
killingforfun




Miner Recreator

Posts: 68
Joined: Sun May 29, 2005 11:26 am

Post by killingforfun »

.....ok... dont have to be mean about it....
(i didnt think urs had inject either...)
XD
Signature exceeded 75KB.
Punk Rock0905




Miner

Posts: 169
Joined: Sat Feb 26, 2005 3:05 pm
Location: halopatch.com

Post by Punk Rock0905 »

High6, I doubt it was just one mistake. Anyways you can relese yours if you want, but yours didnt inject ours did, so in reality, yours would be similiar to ours :wink:.
Last edited by Punk Rock0905 on Sat Jan 21, 2006 4:10 pm, edited 1 time in total.
high6




Snitch!

Posts: 451
Joined: Sun Feb 13, 2005 6:09 am

Post by high6 »

killingforfun wrote:.....ok... dont have to be mean about it....
(i didnt think urs had inject either...)
XD
not the public version of course
killingforfun




Miner Recreator

Posts: 68
Joined: Sun May 29, 2005 11:26 am

Post by killingforfun »

.... thats not my problem....
but yah... im just replying to that guys answer...

=D
Signature exceeded 75KB.
User avatar
dec1234





Posts: 823
Joined: Thu Jun 09, 2005 2:07 pm
Location: England
Contact:

Post by dec1234 »

this is nice shame theres no faces in colll
Image
Flesh Rider





Posts: 114
Joined: Fri Feb 27, 2004 4:48 pm

Re: [prog] Bsp Collision Editor - Team Expiscor | ChiefDestr

Post by Flesh Rider »

AMZING! wow i dont know what to say dev has gone far since ive been posting lol
SurfingSpartan





Posts: 112
Joined: Sun Sep 18, 2005 8:10 am
Contact:

Post by SurfingSpartan »

when i inject a bsp into the map i just fell though the level untill i landed on somehting then i got killled by the guardians
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

so basically u could build a new map with 3ds max and inject?????????????
The maximum signature size is 500x120px at 75kb.
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

DoorM4n wrote:so basically u could build a new map with 3ds max and inject?????????????
no u could completely remodel the map to look different tho i think
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
User avatar
TunesRus90




Commentator Articulatist 250

Posts: 335
Joined: Tue Aug 23, 2005 1:27 pm

Post by TunesRus90 »

DoorM4n wrote:so basically u could build a new map with 3ds max and inject?????????????
Killingforfun wrote:This program only works w/ the SAME NUMBER of verts and will only do basic edits...this still causes some holes, the bigger the edit, the bigger the hole
In other words, no you cannot make a whole new map until somone figures out why there are holes, and how to fix them. And xzodia, your sig is way too big, fix it before the admins have to.
Image
PigFarker




Coagulator

Posts: 339
Joined: Sat Apr 30, 2005 6:24 am
Location: United States Posts: 9,999,999,999 1337: Yes, Very Much Team: T3am Guard14ns Gamertag: PigFarker

Post by PigFarker »

I thought this only injected COLLISION?
Image
PigFarker - T3am Guard14ns Creator/Founder
WIP: | Cel Shaded Coagulation - 68% | Cel Shaded Headlong - 15% | Perfect Halo 2 Mongoose - 80% |
THE SPPF AND SERENITY WAR ENDS NOW WITH THIS!: | Serenity + SPPF <<<< PigFarker | Now, ENOUGH FIGHTING!
high6




Snitch!

Posts: 451
Joined: Sun Feb 13, 2005 6:09 am

Post by high6 »

TunesRus90 wrote:
DoorM4n wrote:so basically u could build a new map with 3ds max and inject?????????????
Killingforfun wrote:This program only works w/ the SAME NUMBER of verts and will only do basic edits...this still causes some holes, the bigger the edit, the bigger the hole
In other words, no you cannot make a whole new map until somone figures out why there are holes, and how to fix them. And xzodia, your sig is way too big, fix it before the admins have to.
hehe...

i know how to do it and i will soon release an app. read my sig :).

defiance is my first priority so it will probaly be 3 weeks for defiance and 4-5 for bsp
The Flying Dutchmen




Commentator Articulatist 500

Posts: 729
Joined: Thu Dec 08, 2005 3:06 am

hello

Post by The Flying Dutchmen »

nice job on such a nifty little program.. now i can steal your BSP edits from the maps you released :twisted:

Anyway ill use it for my own not for any releases on here..
VERY GOOD JOB on those edits, since its awesome just to walk around the map without having them invisible walls on there...
Anywayz i would be even more pleazed with maps you don\t need the invisible walls at all for example turf, that would be such a nice map without having the invisible walls on them..

PS. this progr works better then the program high6 made, and not to mention that teleporter adder he made is VERY good, but needs work since u cant add more then 1 teleporter per map by adding chunks.. when trying to add one on new maps, they always fail.. and he didnt say when u add a teleporter, and then add raw data to the map using insolence (duplicating) all of your spawnpoints of flags and teleporters will be no more (thx for that)
KILLTROCITY MAPPACK
Image
I don't think the dds files work in the ppf o matic
Zigen




Miner Socialist Snitch! Coagulator

Posts: 1654
Joined: Thu Jun 02, 2005 8:37 pm
Contact:

Post by Zigen »

you selfish bastard
lol :P
killingforfun




Miner Recreator

Posts: 68
Joined: Sun May 29, 2005 11:26 am

Post by killingforfun »

high6 wrote:
TunesRus90 wrote:
DoorM4n wrote:so basically u could build a new map with 3ds max and inject?????????????
Killingforfun wrote:This program only works w/ the SAME NUMBER of verts and will only do basic edits...this still causes some holes, the bigger the edit, the bigger the hole
In other words, no you cannot make a whole new map until somone figures out why there are holes, and how to fix them. And xzodia, your sig is way too big, fix it before the admins have to.
hehe...

i know how to do it and i will soon release an app. read my sig :).

defiance is my first priority so it will probaly be 3 weeks for defiance and 4-5 for bsp

ahhh... so ur saying u suddenly mapped 8 reflexives of raw bsp??? ill believe that wen i see it

XD
Signature exceeded 75KB.
User avatar
xbox7887




Socialist Coagulator Decryptor Advisor
Eureka Commentator Wave Scorched Earth

Posts: 2160
Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:

Post by xbox7887 »

No thanks to Talin64 or The Swamp Fox? In which your research is most likely based off of...
killingforfun




Miner Recreator

Posts: 68
Joined: Sun May 29, 2005 11:26 am

Re: [prog] Bsp Collision Editor - Team Expiscor | ChiefDestr

Post by killingforfun »

killingforfun wrote: Thank you to
Xbox7887
Swamp Fox
Glitchie Gaurdian
.... i think i thanked the swamp fox XD
Signature exceeded 75KB.
Post Reply