
{WIP} MAP: Ambush |Update 7/29, new vid page 13
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
-
- Posts: 1311
- Joined: Mon Mar 01, 2004 12:48 pm
- Location: Milf-town
- Contact:
no mattae made the model and a basic skin then scooby pimped it out 
he made the 2 pistols that will be in the map. kimber custom and as you saw the glock
http://img.photobucket.com/albums/v721/ ... omopen.jpg
http://img.photobucket.com/albums/v721/ ... mopen2.jpg
http://media.putfile.com/Kimber-custom-animations

he made the 2 pistols that will be in the map. kimber custom and as you saw the glock
http://img.photobucket.com/albums/v721/ ... omopen.jpg
http://img.photobucket.com/albums/v721/ ... mopen2.jpg
http://media.putfile.com/Kimber-custom-animations
-
- Posts: 154
- Joined: Mon Sep 19, 2005 3:36 pm
- Contact:
-
- Posts: 97
- Joined: Tue Apr 19, 2005 12:07 pm
![]() |
well...sry to say that multiple bipeds in Halo MP won't work. there IS a way you can have two, & you choose which biped by "bump possesion"(u touch a biped, u become it)...but the problem is the fp arms. you can only have one set of fp hands...& to make them look different u can use permuations...but it can't distinguish 1 biped from another=useless.
so, basically...the two biped idea won't work. But, hopefully someone will step up & offer to make use a biped...i don't think we have any characters models or else I could get someone to rig it. So, if anyone has a character model they wouldn't mind sharing, we could prolly get it ingame.
BTW....
HERE's the KIMBER that MATTAE made:


--Scooby
so, basically...the two biped idea won't work. But, hopefully someone will step up & offer to make use a biped...i don't think we have any characters models or else I could get someone to rig it. So, if anyone has a character model they wouldn't mind sharing, we could prolly get it ingame.
BTW....
HERE's the KIMBER that MATTAE made:


--Scooby

-
- Posts: 97
- Joined: Tue Apr 19, 2005 12:07 pm
![]() |
*sneak peak of our new BSP*

Modeled, skinned, Hek'd by Scooby.
after a long convo about the new BSP that Peguin was working on, i decided i'd show him mine. we decided that my layout was very similar & both had the same basic soncept...so - instead of working for a long time o the new BSP, we decided we'd just use mine.
YAYAY!!! it's ingame(has been for like a month)...
--Scooby

Modeled, skinned, Hek'd by Scooby.
after a long convo about the new BSP that Peguin was working on, i decided i'd show him mine. we decided that my layout was very similar & both had the same basic soncept...so - instead of working for a long time o the new BSP, we decided we'd just use mine.
YAYAY!!! it's ingame(has been for like a month)...
--Scooby

-
- Posts: 1311
- Joined: Mon Mar 01, 2004 12:48 pm
- Location: Milf-town
- Contact:
-
- Posts: 97
- Joined: Tue Apr 19, 2005 12:07 pm
![]() |
-
- Posts: 27
- Joined: Tue Oct 04, 2005 9:50 pm
- Veegie[Temp]
- Posts: 2849
- Joined: Thu Jan 29, 2004 11:30 pm
- Location: Logan
- Contact:
![]() |
-
- Posts: 97
- Joined: Tue Apr 19, 2005 12:07 pm
![]() |
-
- Posts: 1311
- Joined: Mon Mar 01, 2004 12:48 pm
- Location: Milf-town
- Contact:
ok we came up with a few new ideas and one of them is prone. we thought it might be cool to be able to crouch lower and actualy look like it to howver we thought it might become anooying at times becuase you would move slower foward so it would prevent from easy sneak attacks. however due top the fact that the map is called ambush it would help greatly in abmushing other players by being able to get down lower and easier for snipers to stay hidden. so tell me what you think about the idea of being able to go prone instead of the regular halo crouch.
EDIT: ok we decided to stick with regular halo animations
EDIT: ok we decided to stick with regular halo animations
Last edited by Caboose{SE} on Thu Jan 26, 2006 9:31 am, edited 1 time in total.