Basically, I want This: part of the tut rewrittin into hex. Like howto do it in hex. Here is the tut sectiion:
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Step 5: Swap Masterchief's Object Properties
Once all of the tags are in your multiplayer map, you do not need the campaign map anymore. Locate the masterchief_mp.bipd tag in your MP map, and double click the tag to open it. It should open with the IFP plugin to edit it. Under "Show", click on "visible dependencies". Find the Object Properties (hlmt) dependency; it should be on the top. Double click on its ID box and bring up the drop box. Scroll to the very bottom of the drop box and select "objects\characters\marine\marine". Click somewhere in the empty area of the plugin to finalize the change. Close the masterchief_mp.bipd tag.
Step 6: Setting the Permutation
Navigate to the hlmt tag for objects\characters\marine\marine, and double click the tag to open it. Once it's open, click on the text that says "Edit Mode". When you click it, it should switch to "Dev Mode". What we are going to do now is set the model and sound dependencies by changing a string and all udlg dependencies to "sound\dialog\combat\masterchief". Now you click on the blue "all dependencies" text. Change the