Sniper Night Vision

Discuss general issues about modding HaloPC. Post ideas for mods here.
scar tissue




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Sniper Night Vision

Post by scar tissue »

Where (whether using HMT or HHT) can I find the tag that allows the Sniper Rifle to attain night vision?
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VeNoM746





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Re: Sniper Night Vision

Post by VeNoM746 »

scar tissue wrote:Where (whether using HMT or HHT) can I find the tag that allows the Sniper Rifle to attain night vision?
the sniper rifle already has night vision so what is the point for it?
scar tissue




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Post by scar tissue »

I'm trying to find it to use it for something else, and also some other details I want to keep quite at this time.
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VeNoM746





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Post by VeNoM746 »

scar tissue wrote:I'm trying to find it to use it for something else, and also some other details I want to keep quite at this time.
oh well sorry cant help ya..im only good with modding weapons and vehicle speeds.
scar tissue




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Post by scar tissue »

Thanks for trying. :)
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wes





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Post by wes »

u want to make it so like... when u activate the flashlight, its night vision mode instead?
scar tissue




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Post by scar tissue »

Something like that. That, plus some other stuff but yeah thats what I want.
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Dominatr





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Post by Dominatr »

Maybe he wants it on other weapons. Like the pistol. Or maybe he wants different 'Hog lights. Glowing green 'Hog lights
Inquisinator





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Post by Inquisinator »

weapon HUD interface.... duh....
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Post by scar tissue »

Inquisinator wrote:weapon HUD interface.... duh....
Are you sure...I checked and couldn't find it (it's prolly right under my nose....not literally)
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Inquisinator





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Post by Inquisinator »

you obvisouly dont have the right plugin.
scar tissue




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Post by scar tissue »

Inquisinator wrote:you obvisouly dont have the right plugin.
Yeah, a plugin may help. Would you (or anyone) be so kind as to direct me to where to find the correct plugin?

EDIT: Would the plugin I'm looking for be part of the "56 Plugin Pack" in an above topic?
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CtrlAltDestroy




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Post by CtrlAltDestroy »

Open your current wphi.xml plugin and overwrite the contents with this:

Code: Select all

<plugin>
<tag>wphi</tag>
<struct>
<name>Main</name>
<size>0</size>
<value>
<type>bitmask32</type>
<offset>0x10</offset>
<name>Flags</name>
<bitmask>
<bit> 00 </bit>
<name>Flash Cutoffs</name>
</bitmask>
</value>
<value>
<type>short</type>
<offset>0x14</offset>
<name>Total Ammo Cutoff</name>
</value>
<value>
<type>short</type>
<offset>0x16</offset>
<name>Loaded Ammo Cutoff</name>
</value>
<value>
<type>short</type>
<offset>0x18</offset>
<name>Heat Cutoff</name>
</value>
<value>
<type>short</type>
<offset>0x1A</offset>
<name>Age Cutoff</name>
</value>
<value>
<type>id16</type>
<offset>0x3C</offset>
<name>Anchor</name>
<option>
<value>00</value>
<name>Top Left</name>
</option>
<option>
<value>01</value>
<name>Top Right</name>
</option>
<option>
<value>02</value>
<name>Bottom Left</name>
</option>
<option>
<value>03</value>
<name>Bottom Right</name>
</option>
<option>
<value>04</value>
<name>Centre</name>
</option>
</value>

<value>
<type>reflexive</type>
<offset>0x60</offset>
<name>Static Elements (SE)</name>
</value>

<struct>
<name>Static Elements (SE)</name>
<size>180</size>
<value>
<type>id16</type>
<offset>0x00</offset>
<name>SE State Attached To</name>
<option>
<value>00</value>
<name>Total Ammo</name>
</option>
<option>
<value>01</value>
<name>Loaded Ammo</name>
</option>
<option>
<value>02</value>
<name>Heat</name>
</option>
<option>
<value>03</value>
<name>Age</name>
</option>
<option>
<value>04</value>
<name>2ndary Weapon Total Ammo</name>
</option>
<option>
<value>05</value>
<name>2ndary Weapon Loaded Ammo</name>
</option>
<option>
<value>06</value>
<name>Distance to Target</name>
</option>
<option>
<value>07</value>
<name>Elevation to Target</name>
</option>
</value>
<value>
<type>short</type>
<offset>0x24</offset>
<name>SE Anchor Offset - X</name>
</value>
<value>
<type>short</type>
<offset>0x26</offset>
<name>SE Anchor Offset - Y</name>
</value>


<value>
<type>float</type>
<offset>0x28</offset>
<name>SE Width Scale</name>
</value>
<value>
<type>float</type>
<offset>0x2C</offset>
<name>SE Height Scale</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x30</offset>
<name>SE Scaling Flags</name>
<bitmask>
<bit>32</bit>
<name>Dont Scale Offset</name>
</bitmask>
<bitmask>
<bit>31 </bit>
<name>Dont Scale Size</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Use High Res Scale</name>
</bitmask>
</value>



</struct>

<value>
<type>reflexive</type>
<offset>0x6C</offset>
<name>Meter Elements (ME)</name>
</value>

<struct>
<name>Meter Elements (ME)</name>
<size>180</size>
<value>
<type>id16</type>
<offset>0x00</offset>
<name>ME State Attached To</name>
<option>
<value>00</value>
<name>Total Ammo</name>
</option>
<option>
<value>01</value>
<name>Loaded Ammo</name>
</option>
<option>
<value>02</value>
<name>Heat</name>
</option>
<option>
<value>03</value>
<name>Age</name>
</option>
<option>
<value>04</value>
<name>2ndary Weapon Total Ammo</name>
</option>
<option>
<value>05</value>
<name>2ndary Weapon Loaded Ammo</name>
</option>
<option>
<value>06</value>
<name>Distance to Target</name>
</option>
<option>
<value>07</value>
<name>Elevation to Target</name>
</option>
</value>
<value>
<type>short</type>
<offset>0x24</offset>
<name>ME Anchor Offset - X</name>
</value>
<value>
<type>short</type>
<offset>0x26</offset>
<name>ME Anchor Offset - Y</name>
</value>


<value>
<type>float</type>
<offset>0x28</offset>
<name>ME Width Scale</name>
</value>
<value>
<type>float</type>
<offset>0x2C</offset>
<name>ME Height Scale</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x30</offset>
<name>ME Scaling Flags</name>
<bitmask>
<bit>32</bit>
<name>Dont Scale Offset</name>
</bitmask>
<bitmask>
<bit>31 </bit>
<name>Dont Scale Size</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Use High Res Scale</name>
</bitmask>
</value>

</struct>


<value>
<type>reflexive</type>
<offset>0x78</offset>
<name>Number Elements (NE)</name>
</value>

<struct>
<name>Number Elements (NE)</name>
<size>160</size>

<value>
<type>id16</type>
<offset>0x00</offset>
<name>NE State Attached To</name>
<option>
<value>00</value>
<name>Total Ammo</name>
</option>
<option>
<value>01</value>
<name>Loaded Ammo</name>
</option>
<option>
<value>02</value>
<name>Heat</name>
</option>
<option>
<value>03</value>
<name>Age</name>
</option>
<option>
<value>04</value>
<name>2ndary Weapon Total Ammo</name>
</option>
<option>
<value>05</value>
<name>2ndary Weapon Loaded Ammo</name>
</option>
<option>
<value>06</value>
<name>Distance to Target</name>
</option>
<option>
<value>07</value>
<name>Elevation to Target</name>
</option>
</value>
<value>
<type>short</type>
<offset>0x24</offset>
<name>NE Anchor Offset - X</name>
</value>
<value>
<type>short</type>
<offset>0x26</offset>
<name>NE Anchor Offset - Y</name>
</value>


<value>
<type>float</type>
<offset>0x28</offset>
<name>NE Width Scale</name>
</value>
<value>
<type>float</type>
<offset>0x2C</offset>
<name>NE Height Scale</name>
</value>
<value>
<type>bitmask32</type>
<offset>0x30</offset>
<name>NE Scaling Flags</name>
<bitmask>
<bit>32</bit>
<name>Dont Scale Offset</name>
</bitmask>
<bitmask>
<bit>31 </bit>
<name>Dont Scale Size</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Use High Res Scale</name>
</bitmask>
</value>

</struct>

<value>
<type>bitmask32</type>
<offset>0x800</offset>
<name></name>
<bitmask>
<bit></bit>
<name>Messaging Information</name>
</bitmask>
</value>


<value>
<type>short</type>
<offset>0x13C</offset>
<name>Sequence Index</name>
</value>
<value>
<type>short</type>
<offset>0x13E</offset>
<name>Width Offset</name>
</value>
<value>
<type>short</type>
<offset>0x140</offset>
<name>Offset from Ref Corner - X</name>
</value>
<value>
<type>short</type>
<offset>0x147</offset>
<name>Frame Rate [0,30]</name>
</value>
<value>
<type>short</type>
<offset>0x14A</offset>
<name>Text Index</name>
</value>

<value>
<type>reflexive</type>
<offset>0xAC</offset>
<name>Screen Effects</name>
</value>

<struct>
<name>Screen Effects</name>
<size>180</size>


<value>
<type>bitmask32</type>
<offset></offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Convolution</name>
</bitmask>
</value>
<value>
<type>bitmask32</type>
<offset>0x40</offset>
<name>Screen Flags</name>
<bitmask>
<bit>32</bit>
<name>Only When Zoomed</name>
</bitmask>
</value>
<value>
<type>float</type>
<offset>0x44</offset>
<name>FOV in Bounds</name>
</value>
<value>
<type>float</type>
<offset>0x48</offset>
<name>FOV in Bounds - To</name>
</value>
<value>
<type>float</type>
<offset>0x4C</offset>
<name>Radius Out Bounds</name>
</value>
<value>
<type>float</type>
<offset>0x50</offset>
<name>Radius Out Bounds - To</name>
</value>
<value>
<type>bitmask32</type>
<offset></offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Night Vision</name>
</bitmask>
</value>
<value>
<type>bitmask32</type>
<offset>0x6C</offset>
<name>More Flags</name>
<bitmask>
<bit>32</bit>
<name>Only When Zoomed</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>Connect to Flashlight</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Masked</name>
</bitmask>
</value>
<value>
<type>short</type>
<offset>0x6E</offset>
<name>Script Source</name>
</value>
<value>
<type>float</type>
<offset>0x70</offset>
<name>Intensity</name>
</value>
<value>
<type>bitmask32</type>
<offset></offset>
<name></name>
<bitmask>
<bit>  </bit>
<name>Desaturation</name>
</bitmask>
</value>
<value>
<type>bitmask32</type>
<offset>0x8C</offset>
<name>Even More Flags</name>
<bitmask>
<bit>32</bit>
<name>Only When Zoomed</name>
</bitmask>
<bitmask>
<bit>31</bit>
<name>Connect to Flashlight</name>
</bitmask>
<bitmask>
<bit>30</bit>
<name>Additive</name>
</bitmask>
<bitmask>
<bit>29</bit>
<name>Masked</name>
</bitmask>
</value>
<value>
<type>short</type>
<offset>0x8E</offset>
<name>Script Source(1)</name>
</value>
<value>
<type>float</type>
<offset>0x90</offset>
<name>Intensity(1)</name>
</value>
<value>
<type>float</type>
<offset>0x94</offset>
<name>Tint - R</name>
</value>
<value>
<type>float</type>
<offset>0x98</offset>
<name>Tint - G</name>
</value>
<value>
<type>float</type>
<offset>0x9C</offset>
<name>Tint - B</name>
</value>


</struct>
</struct>
</plugin>
Inquisinator





Posts: 89
Joined: Sat Nov 26, 2005 8:00 pm

Post by Inquisinator »

wow... whoever made that must be a genious! O_O
CtrlAltDestroy




Designer

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Post by CtrlAltDestroy »

.... -_- seems pretty obvious by now doesn't it?
DECOY




Socialist Snitch! Articulatist 500

Posts: 1216
Joined: Mon Feb 28, 2005 10:12 am

Post by DECOY »

:roll:
perhaps you might consider a sig with "I am not Phenomena" written on it.... :lol:
http://www.customcrysis.com Crysis mapping / modding site under development.
testofskill





Posts: 952
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Location: california

Post by testofskill »

DECOY wrote::roll:
perhaps you might consider a sig with "I am not Phenomena" written on it.... :lol:
I dont get it :shock:
oh by the wat, I LIKE JELLO
wes





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Post by wes »

lmfao, i do :lol:
ledhedgn





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Post by ledhedgn »

i get it, just read the small font, and if you still dont get it, phenomina made the plugins
Inquisinator





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Post by Inquisinator »

No swearing - jks
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