Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
IIDark OwnageII
Post
by IIDark OwnageII » Sun Dec 04, 2005 7:53 pm
can you put stubbs the zombie maps on halo 2 and if so how?
Garzahd
Posts: 47 Joined: Tue Nov 22, 2005 5:38 pm
Post
by Garzahd » Tue Dec 06, 2005 7:06 am
Maybe when Prometheus comes out
But, as of now it isn't possible
Just like you can't have Halo 1 maps in Halo 2
superaison
Posts: 175 Joined: Mon Jul 25, 2005 5:06 pm
Post
by superaison » Tue Dec 06, 2005 9:30 am
um, if u get me the model ill do it, with dark matter
ckyfan2k
Posts: 87 Joined: Sun Jul 10, 2005 4:06 pm
Post
by ckyfan2k » Tue Dec 06, 2005 3:08 pm
superaison wrote: um, if u get me the model ill do it, with dark matter
what? its definetly not possible to inject a map from a different game into an already existing map on halo 2.
Melthris
Posts: 10 Joined: Tue Jul 12, 2005 7:08 am
Post
by Melthris » Wed Dec 07, 2005 8:18 am
I think he is talking about Stubbs dude lol
nsilva
Posts: 411 Joined: Wed Nov 30, 2005 3:15 pm
Location: RI
Contact:
Post
by nsilva » Wed Dec 07, 2005 12:23 pm
ckyfan2k wrote: superaison wrote: um, if u get me the model ill do it, with dark matter
what? its definetly not possible to inject a map from a different game into an already existing map on halo 2.
Stubbs the zombie is made from the halo engine... noob
So it would work. noob
go de N()()B
Sig file size too high.
xbox7887
Posts: 2160 Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
Contact:
Post
by xbox7887 » Wed Dec 07, 2005 2:47 pm
I highly doubt the halodev team would allow prom to rip stubbs IP
zimbomonkey1
Posts: 11 Joined: Thu May 26, 2005 10:04 am
Post
by zimbomonkey1 » Fri Dec 16, 2005 9:20 am
xbox7887 wrote: I highly doubt the halodev team would allow prom to rip stubbs IP
They've come right out and said that it would be compatible with all games that run on the Halo engine. Soooo... Yeah.
Johnny-117
Posts: 4 Joined: Sun Oct 23, 2005 10:19 am
Post
by Johnny-117 » Fri Dec 16, 2005 3:23 pm
The Halo CE engine and Halo 2 HAVOK engine are differant. Get you're facts right and stop the flaming.
343GuiltySparkIVIX
Posts: 283 Joined: Sun Oct 19, 2003 11:05 am
Location: Burning in hell
Contact:
Post
by 343GuiltySparkIVIX » Fri Dec 16, 2005 7:42 pm
nsilva wrote: ckyfan2k wrote: superaison wrote: um, if u get me the model ill do it, with dark matter
what? its definetly not possible to inject a map from a different game into an already existing map on halo 2.
Stubbs the zombie is made from the halo engine... noob
So it would work. noob
go de N()()B
I wouldn't be calling people noobs if I were you, from the posts you've made- you're one too. Because it's built with the Halo engine doesn't mean it'll work- Just like how UT99 and Unreal 2 aren't "compatable"
Signature over 500 Pixels in width. Plese correct this before reposting.
ckyfan2k
Posts: 87 Joined: Sun Jul 10, 2005 4:06 pm
Post
by ckyfan2k » Mon Dec 19, 2005 6:23 pm
im not a fucking noob because im right you cant have maps from one game in another on xbox! just because its built with the same engine doesnt mean you can have a map from it on h2. you can have models from it and mod it with dothalo. y dont you go sp awn kill somone with an aut osniper on xbox live
Sly Dude
Posts: 5 Joined: Fri Dec 23, 2005 10:34 am
Post
by Sly Dude » Fri Dec 23, 2005 10:38 am
xbox7887 wrote: I highly doubt the halodev team would allow prom to rip stubbs IP
Thats where I learned about stubbs from...
- Sly
I am too lazy to post it right now...
Shut up.