Chunks specifically Trees

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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unlooky





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Joined: Tue Dec 20, 2005 1:42 am

Chunks specifically Trees

Post by unlooky »

I need a detailed tutorial on how to add trees to the map or just how to duplicate the trees already on a map like coagulation and place them in a different spot. Can anyone provide?
Talin64




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Post by Talin64 »

In halo 1 trees and rocks were scenery and had tags. In halo 2 all the trees and rocks are embedded in the bsp tag. So nobody has been able to duplicate bsp scenery correctly.
unlooky





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Post by unlooky »

But the redcedar of coagulation shows up in the scenery tag.
Talin64




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Post by Talin64 »

ok you got me.

You should be able to edit the scenario tag and put another one in there.
Spammy




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Post by Spammy »

The ones that are actually in Coag are part of the BSP. If you were to spawn the redcedar, redalder, or w/e other trees are considered scen tags, you would see that they have no collision.

Also, the way I tell if a tree(or something else I'm not sure of) is a part of the BSP is, when you shoot it, if it leaves bullet holes, it is part of the bsp, if not, it is a scen, mach, bloc, etc...tag.
Spammy




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Post by Spammy »

Edit- Double post(stupid PC laggin out...)
unlooky





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Post by unlooky »

So i should be able to copy a tree but it would have no collision. Alright so i need a tutorial on how to place an unreal tree on a map in specific coordinates.
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