Pelican/ phantom in multiplayer?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Titanium Nitrous





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Joined: Mon Dec 19, 2005 3:54 am

Pelican/ phantom in multiplayer?

Post by Titanium Nitrous »

i'm trying to put a pelican and a phantom in containment, i tried injecting meta of them with dot halo i got a error of meta is to big. is there a way to do this with insolence or dot halo?? i also would like to make these flyable. thanks for the help in advance.
lxNicktardxl





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Post by lxNicktardxl »

You need to use insolence to actually drag them into your map from the SP map they are in. There are MANY tuts on how to do this. Try the search or the insolence website.


Mainly it's just dragging and dropping.
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Titanium Nitrous





Posts: 15
Joined: Mon Dec 19, 2005 3:54 am

Post by Titanium Nitrous »

when i drag drop over insolence dosen't seem to complete i got a ver fast computer and a drag and drop pelican should be a sinch. anyone know how long it might take to drag drop pelican to say containment and is it VEHC or VEHI to drag drop into?
Titanium Nitrous





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Post by Titanium Nitrous »

is there anyway map editor doing the same swap with a diff editor? insolence has go issues and just won't perform for anything.
ckyfan2k





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Post by ckyfan2k »

its supposed to take a long time to drag and drop it i got a fast comp too
Titanium Nitrous





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Post by Titanium Nitrous »

that's the thing i let it run and it stays stuck on bmp i let it run for 2 hours and it said transfering bmp the whole time.
Titanium Nitrous





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Post by Titanium Nitrous »

my net framework was all acrewed up i think i got it all fixed up. anyone know how to set a weapons spawn point in containment? like i put the flak cannon in containment, where do i set it's spawn????
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