modding weapons

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
343Halo




Wordewatician 250

Posts: 419
Joined: Mon Feb 16, 2004 6:01 pm
Contact:

modding weapons

Post by 343Halo »

ok i was just trying some stuff with modding the weaps and there zoom but for some reason it always crashes halo when ever i put the zoom levels more than 2, the min at anything other than 1 or 2 and max anything other than 8. can somebody plz help me!
Image
mooseman2004





Posts: 107
Joined: Wed Jan 21, 2004 7:23 pm

Post by mooseman2004 »

I have that same problem but i have done it before on the pistol and it worked but the other ones it wont work :evil:
DioxideC




Wordewatician 100

Posts: 144
Joined: Tue Feb 17, 2004 1:37 pm

Post by DioxideC »

I think its cuz' those weapons aren't SUPPOSED to have a zoom. Pistol worked, thats because it (unmodded) already has a zoom.
mooseman2004





Posts: 107
Joined: Wed Jan 21, 2004 7:23 pm

Post by mooseman2004 »

No u can still get a zoom on like the AR but it cant be higher than x2
GloverRy





Posts: 9
Joined: Mon Jan 19, 2004 5:28 pm

Post by GloverRy »

No, thats not right. With HTM3 you can make weapons have any 2 of 3 zooms. 0x 2x and 8x. 0 makes the gun go away, 2 is the first zoom and 8 is the second. Just make sure that u have either a 0, 1, or 2 in the zoom levels box or you will mess up. Also it dosent matter what zoom you put in wich box. If you put 8 in minimum zoom and 2 in max, in game it still says 2x on your first click but it is zooming at 8x and on your second click it drops bake to 2x but says 8x. Thats just the way the games does it, its based on clicks not zoom level.
Out of hundreds of thousands of sperm cells and You were the fastest.
gryphon





Posts: 97
Joined: Sat Dec 27, 2003 2:23 pm
Location: Gunlock, KY

Post by gryphon »

I'm pretty sure it's not as limited as you think it is... I gave the FRG five levels of zoom once, from 2x to 50x and nothing crashed.
343Halo




Wordewatician 250

Posts: 419
Joined: Mon Feb 16, 2004 6:01 pm
Contact:

Post by 343Halo »

well how the hell did you do that cause it sure as hell doesn't work when i try doin that. it only work on 2X or 8X zooms nothing else.
Image
gryphon





Posts: 97
Joined: Sat Dec 27, 2003 2:23 pm
Location: Gunlock, KY

Post by gryphon »

I just used HMT. No trouble.
If you can't do stuff like zoom from here...

Image

...to here...

Image

...then I have no explanation for you.

I admit it WILL stop zooming after a certain point, for some reason. I assure you it did work all the way up a few months ago when I did it the first time. Maybe something was changed in an update?

But anyway, I didn't get any crashes or anything. Don't think I ever have as a result of a zoom-related mod. Not that I do that much.
Aztec




Coagulator Socialist Magic Era Golden Age
Firestorm

Posts: 204
Joined: Fri Sep 19, 2003 9:24 pm
Location: Help! I'm trapped in a vent!

Post by Aztec »

All zooming is, is just another chunk. You have your struct count, 0, 1 or 2, then the zoom structs start with the info on how far it needs to zoom. The reason you cannot have more than 2 zooms, is because you're telling halo to look for a third chunk for zooming, and it's not there. If you still want to do this though, you could save the meta of whatever you're trying to add a third zoom to, open it with a hex editor, and add some space to the meta - the perfect amount of space for a zoom struct. Any chunks after that though, you need to recalculate the offsets for, which is time consuming and boring. I hope I didn't lose you, but I probably have, and I'm sorry, but this is more advanced. :?
I am not the merry man.
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

Aztec wrote:All zooming is, is just another chunk. You have your struct count, 0, 1 or 2, then the zoom structs start with the info on how far it needs to zoom. The reason you cannot have more than 2 zooms, is because you're telling halo to look for a third chunk for zooming, and it's not there. If you still want to do this though, you could save the meta of whatever you're trying to add a third zoom to, open it with a hex editor, and add some space to the meta - the perfect amount of space for a zoom struct. Any chunks after that though, you need to recalculate the offsets for, which is time consuming and boring. I hope I didn't lose you, but I probably have, and I'm sorry, but this is more advanced. :?
you definitely didnt lose me...

I did once make it so the sniper rifle will have 16x zoom, but I just replaced the 8x zoom... it was fun...
This post printed on 100% recycled electrons.
gryphon





Posts: 97
Joined: Sat Dec 27, 2003 2:23 pm
Location: Gunlock, KY

Post by gryphon »

Aztec wrote:The reason you cannot have more than 2 zooms, is because you're telling halo to look for a third chunk for zooming, and it's not there.
What are you talking about? When I used HMT to [edit: mod the map in order to] take those screen shots, I had it set to five zoom levels. Four of them worked, the fifth behaved as if it was 1x zoom (return to current p.o.v., weapon not visible). The zoomed-in screenshot was the 4th level. This doesn't agree so much with your statement...
Last edited by gryphon on Fri Feb 20, 2004 12:31 pm, edited 2 times in total.
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

gryphon wrote:
Aztec wrote:The reason you cannot have more than 2 zooms, is because you're telling halo to look for a third chunk for zooming, and it's not there.
What are you talking about? When I used HMT to take those screen shots, I had it set to five zoom levels. Four of them worked, the fifth behaved as if it was 1x zoom (return to current p.o.v., weapon not visible). This doesn't agree so much with your statement...
when you used HMT to take screenshots...?

no offense or anything like that , but what were you smoking? HMT is a modding tool, not a screen capture program...
This post printed on 100% recycled electrons.
Post Reply