Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Zenaku213
Posts: 185 Joined: Thu Jun 02, 2005 12:09 pm
Location: In your walls.
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by Zenaku213 » Thu Dec 15, 2005 7:10 pm
wow thats really nice l33t i can belive u only started modeling not tha long ago
btw very very nice cant wait fo that shitz in yo mod
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SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Thu Dec 15, 2005 8:03 pm
lots of wasted poly's on the cylindrical parts of the gun. looks like you're missing details on the sides.
tebteb
Posts: 756 Joined: Mon Oct 10, 2005 9:12 pm
Location: Zanzibar
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by tebteb » Thu Dec 15, 2005 8:07 pm
SnaFuBAR wrote: lots of wasted poly's on the cylindrical parts of the gun. looks like you're missing details on the sides.
the model's awesome
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Thu Dec 15, 2005 8:13 pm
yeah, it's nice, but there's lots of waste and not much detail. so it's not awesome, but i will admit, it is very nice.
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Fri Dec 16, 2005 10:15 am
Polywastage indeed, you could get a 12 sided cylinder, and it would look just as good as an 18 side cylinder
And not to mention, add some detail.
It looks nice though!
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Fri Dec 16, 2005 1:32 pm
12 is still a waste. use an 8 sided cylinder.
Infern0
Posts: 1929 Joined: Tue Jul 13, 2004 10:57 am
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by Infern0 » Fri Dec 16, 2005 1:51 pm
SnaFuBAR wrote: 12 is still a waste. use an 8 sided cylinder.
Not really. Nub!
No, seriously. You can just get away with as much detail. Or you could use 8 sided cylinders because the loop aint gonna get in view that much.
Veegie[Temp]
Posts: 2849 Joined: Thu Jan 29, 2004 11:30 pm
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by Veegie[Temp] » Fri Dec 16, 2005 2:12 pm
Your wireframe render shows the wires behind the model over the front of it. :-S
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Caboose{SE}
Posts: 1311 Joined: Mon Mar 01, 2004 12:48 pm
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by Caboose{SE} » Fri Dec 16, 2005 4:01 pm
stop complaining about wasted polys its only 608
lol
comin along nicly, l33t
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{HFD} Axle
Posts: 100 Joined: Thu Dec 08, 2005 11:19 am
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by {HFD} Axle » Sat Dec 17, 2005 10:36 am
i remember your H&K MP5 as a model for halo it was great gj
Dude halo mods sux seriously lol this site sux gtfo while u can
Veegie[Temp]
Posts: 2849 Joined: Thu Jan 29, 2004 11:30 pm
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by Veegie[Temp] » Sat Dec 17, 2005 12:07 pm
[ZMT] L33T wrote: Yeah, I did it really quickly.
You don't have to PS to get wireframe properly over the model =\
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wasserbrunner
Posts: 518 Joined: Sun Jul 24, 2005 8:07 pm
Location: united states
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by wasserbrunner » Sat Jan 07, 2006 8:20 am
GREAT!!! 10/10
EDIT: opps sry for the bump....i searched L33ts name to see some of his mods and this was on the first page so i didnt think it was old
benman08
Posts: 721 Joined: Sun May 02, 2004 5:53 am
Location: Ohio
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by benman08 » Sat Jan 07, 2006 8:54 am
>_<
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Sat Jan 07, 2006 10:33 am
I think the texture could use some work, but it's kinda obvious because it's only a temp/quick skin job.
I like the iron-sights render you did up top.
Explosive American
Posts: 1131 Joined: Wed Apr 13, 2005 4:52 pm
Location: Santa Cruz, CA
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by Explosive American » Sat Jan 07, 2006 12:56 pm
Nice model, i just think you should extend the first stock, instead of using the bulky one.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Sat Jan 07, 2006 12:59 pm
I agree, I like the 1st stock more than that bulky one.