Artillery

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Yes

Do you like it?
6
100%
No
0
No votes
 
Total votes: 6

Keiser





Posts: 101
Joined: Tue Dec 30, 2003 3:12 pm

Artillery

Post by Keiser »

<suggestion box>

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Demonic Spartan





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Post by Demonic Spartan »

Nice model, but did you steal my idea :?:

but that looks freakin amazing man.
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MC117





Posts: 429
Joined: Mon Nov 17, 2003 11:12 pm

Post by MC117 »

check your poll man, u messed up 8)
Keiser





Posts: 101
Joined: Tue Dec 30, 2003 3:12 pm

Post by Keiser »

didnt know you had this idea lol, but no i didnt try to steal it, I was planning on making a mortar which i may sitll make. Im trying to learn how to uvw map and skin it.
Keiser





Posts: 101
Joined: Tue Dec 30, 2003 3:12 pm

Post by Keiser »

MC117 wrote:check your poll man, u messed up 8)
swap the question with yes...
Keiser





Posts: 101
Joined: Tue Dec 30, 2003 3:12 pm

Post by Keiser »

OK, to the untrained eye this may seem like a maze, but look at the highest piece on the model, it goes right over the barrel, do you guys think i should keep it in there?

Image[/img]
Arachnid-X





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Post by Arachnid-X »

cool but i has a lot o polys and there mosly just cilnders :?
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Keiser





Posts: 101
Joined: Tue Dec 30, 2003 3:12 pm

Post by Keiser »

Arachnid-X wrote:cool but i has a lot o polys and there mosly just cilnders :?
Im making it so i actually have a chance of skinning the damn thing :P
Arachnid-X





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Post by Arachnid-X »

that can be a pain :wink:
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