[model] pist0l [WIP]

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a romantic grunt





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[model] pist0l [WIP]

Post by a romantic grunt »

k well i found a pic on the internet of a pistol... well it was a drawing but w/e and so i just modeled it... heres the pic. o yeah thanks whoever drew it :D
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and the pistol model... hope u lik3.
and the pistol model... hope u lik3.
F - u up pistol.jpg (113.81 KiB) Viewed 1473 times
the drawing...
the drawing...
windstille-pistol.png (31.48 KiB) Viewed 1473 times
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Post by arc18 »

Did you draw that? And were is the flashlight?
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Post by a romantic grunt »

no i didnt draw it... and the flashlight will be there soon. :)
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Post by tebteb »

heya... nice model you got there 8) 8.5/10
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Post by a romantic grunt »

thanks o yeah btw should i release??
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GametagAeonFlux




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Post by GametagAeonFlux »

Depends...got a poly count for us?
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SnaFuBAR





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Post by SnaFuBAR »

i think it's an ok design. you did a good job of modeling what is there, but you need to finish the edges. if you don't finish the edges, it'll look very rough.
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Post by Kirk »

Seems a little blocky. I think if you smoothed the edges out a bit it would look magnificent.
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Post by a romantic grunt »

yeah hold on ill get a poly count.


PoLy CoUnT: 1516... is that to much? o yeah no more tonight maybe 2morrow goodnight :)
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Post by Kirk »

Well, it does seem a litle high seeing how simple the model is. Seems like there are wasted polys.

Still a nice job though.
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Post by a romantic grunt »

but can u still put it in game??
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benman08




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Post by benman08 »

Yep. Id say 10,000 polys is pretty high for ce, so it should be fine.
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Post by a romantic grunt »

k cool should i release??
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Post by SnaFuBAR »

benman08 wrote:Yep. Id say 10,000 polys is pretty high for ce, so it should be fine.
for a weapon model?? i'd say that's just plain stupid :?

oh, and if you're going to put it in game, then i think you should make it so it has a removable magazine and slide, like this simple pistol model i designed and modeled.

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not trying to steal your topic, just giving you an example.
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Post by {HFD} Axle »

SnaFuBAR wrote:
benman08 wrote:Yep. Id say 10,000 polys is pretty high for ce, so it should be fine.
for a weapon model?? i'd say that's just plain stupid :?

oh, and if you're going to put it in game, then i think you should make it so it has a removable magazine and slide, like this simple pistol model i designed and modeled.

Image

not trying to steal your topic, just giving you an example.
too skinny and the ring around the trigger thing is too low just sayin
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Post by cooldude5990 »

{HFD} Axle wrote:
SnaFuBAR wrote:
benman08 wrote:Yep. Id say 10,000 polys is pretty high for ce, so it should be fine.
for a weapon model?? i'd say that's just plain stupid :?

oh, and if you're going to put it in game, then i think you should make it so it has a removable magazine and slide, like this simple pistol model i designed and modeled.

Image

not trying to steal your topic, just giving you an example.
too skinny and the ring around the trigger thing is too low just sayin
its a custom gun he made...
and 10,000 polies is the size of some levels
round off the edges and that model will be good
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Post by {HFD} Axle »

cooldude5990 wrote:
{HFD} Axle wrote:
SnaFuBAR wrote:
benman08 wrote:Yep. Id say 10,000 polys is pretty high for ce, so it should be fine.
for a weapon model?? i'd say that's just plain stupid :?

oh, and if you're going to put it in game, then i think you should make it so it has a removable magazine and slide, like this simple pistol model i designed and modeled.

Image

not trying to steal your topic, just giving you an example.
too skinny and the ring around the trigger thing is too low just sayin
its a custom gun he made...
and 10,000 polies is the size of some levels
round off the edges and that model will be good
i know its a custom im just saying what i dont like about it
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Post by a romantic grunt »

mmmk.
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Post by wako »

wow Grunt ur really making progress man O_O
Really nice ! :D
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Post by SuperSunnyIsSoDelight »

Pretty nice! Don't worry about Poly's, I've noticed many many many people talking about them here and there. Just make it, then optimize it. Keep a very low-almost boxy version for Third Person, and a medium-high poly one for FP, that's all.
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