how do you save a x8r8g8b8

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predator117





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how do you save a x8r8g8b8

Post by predator117 »

hi i wanted to change the bottom sky of lockout but the bitmap is x8r8g8b8 and the bitmap i want in there is a dds so how do i convert the dds to x8r8g8b8 or how could i edit the x8r8g8b8 to look like the dds file?
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Dragonleaderx





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Post by Dragonleaderx »

This is the easy way.

If you are using Photoshop CS2, with the .dds plugin. Open up you rlockout sky bitmap. Then press File>Place>Your Bitmap That You Want to Change The Lockout Ckt With>Then make it the right size>Save. Then Inject it.



Hope that helped. :)
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predator117





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Post by predator117 »

well i dont have photoshop. i have dxtbmp its a dxt to bmp converter and i use gimp to edit them. maybe you can do it for me i can send you the image i want you to make it into?
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Tural




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Post by Tural »

It is illegal to send textures extracted from the game.
predator117





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Post by predator117 »

o ok then could i tell you which one it is and in which map it is then you could make me a ppf.
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Post by Dragonleaderx »

Sure, I love photoshopping things, and Tural

i know its wrong, but we all know you DO illeegal stuff.
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Tural




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Post by Tural »

Dude, that little bo.... I mean.... what?
predator117





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Post by predator117 »

well since your willing to help i want from sentinelwalls.map the bitmap scenarios\skies\solo\sentinelhq\bitmaps\jungle put in to lockout.map's bitmap scenarios\skies\multi\lockout\bitmaps\mountains_floor. trust me it will look better with all of the other bitmaps in there with it.
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