bsp injection possible?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
xzodia04





Posts: 35
Joined: Mon Oct 17, 2005 4:00 pm

bsp injection possible?

Post by xzodia04 »

i was woundering if it is possible to inject a bsp into a map without the collision, ive searched the forums and i cant find anything saying how i have glitchy's bsptool but when i try 2 use it i just get an error. i no it must b possible since glitchy did it. can any1 help?
Last edited by xzodia04 on Thu Dec 08, 2005 2:41 pm, edited 1 time in total.
Infern0




Designer Pyre

Posts: 1929
Joined: Tue Jul 13, 2004 10:57 am

Re: bsp injection possible?

Post by Infern0 »

xzodia04 wrote:i was woundering if it is possible to inject a bsp into a map without the collision, ive searched the forums and i cant find anything saying how i has glitchy's bsptool but when i try 2 use it i just get an error. i no it must b possible since glitchy did it. can any1 help?
Not sure if it's possible, and i don't really expect it to be possible.

But if it is, hell has frozen over. ;)
Image
xzodia04





Posts: 35
Joined: Mon Oct 17, 2005 4:00 pm

Post by xzodia04 »

if its not possible how did glitchly do it b4 he released his app
jamesr66a




Miner

Posts: 250
Joined: Sat Jul 30, 2005 9:17 am

Post by jamesr66a »

It's very possible, just hard at the moment.
User avatar
Fantom13





Posts: 907
Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls

Post by Fantom13 »

Injecting BSP without a new collision is simple. Injecting it WITH a new collision would be quite hard.
Back after more then a year away from the modding community.
Juniorman030790





Posts: 745
Joined: Mon Feb 14, 2005 1:09 pm
Contact:

Post by Juniorman030790 »

It's possible but not publicly. So if you're not 1337 then keep dreaming.
Image
jamesr66a




Miner

Posts: 250
Joined: Sat Jul 30, 2005 9:17 am

Post by jamesr66a »

Juniorman030790 wrote:It's possible but not publicly. So if you're not 1337 then keep dreaming.
Well manual BSP editing is possible through hex, and GlitchyGuardian's BSP tools works some times..
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Right now its is possible to inject with collision but it has to be done by hand right now becouse there's no program to do it, so its very time consuming
Talin64




Socialist

Posts: 213
Joined: Mon Jan 26, 2004 12:24 pm

Post by Talin64 »

I don't think glitchy injected a bsp.
You had better check your facts. Most likely it was a large model.

The fact is that nobody has even figured out the complete format of the raw bsp model data. That should really be the first task if you wanted to inject bsps from CE or H1.
User avatar
Fantom13





Posts: 907
Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls

Post by Fantom13 »

It is possible to use glitchies BSP tools to inject the bsp. Only collision is an issue.
Back after more then a year away from the modding community.
xzodia04





Posts: 35
Joined: Mon Oct 17, 2005 4:00 pm

Post by xzodia04 »

glitchly released a patch for coag and beaver creek a couple of months ago with a modified bsp(but with the same collison model) thats the kind of im going for
jamesr66a




Miner

Posts: 250
Joined: Sat Jul 30, 2005 9:17 am

Post by jamesr66a »

Talin64 wrote: The fact is that nobody has even figured out the complete format of the raw bsp model data. That should really be the first task if you wanted to inject bsps from CE or H1.
Actually, in the SBSP tag, the verticies are stored in DWORD format. so an example would be:

067E 5342 38A4 2341 7496 5432

Ok, so the first set:

067E 5342

is the X coordinate.

The second set:

38A4 2341

is the Y coordinate.

The final set:

7496 5432

is the Z coordinate. This repeats until the end of that BSP model.

Now in OBJ format:

v 108942146 950281025 1956009010

^ That would be the first verticie hence the first line.

BTW all this knowlege was from Punk Rock0509
Last edited by jamesr66a on Fri Dec 09, 2005 1:37 pm, edited 3 times in total.
Talin64




Socialist

Posts: 213
Joined: Mon Jan 26, 2004 12:24 pm

Post by Talin64 »

I just looked at glitchy's code he extracted, the verts and the indces and reimported into a new map. I think jefff did something similar already.
The problem is those maps have visibility issues. The other problem is there are 11 resources in the raw bsp data he only modifies/updates two.
jamesr66a you just described 1 of the 11, that format is called "32bit floating point"
Post Reply