New Egypt Screen
New Egypt Screen
don't bother the lights right now, they're not final.

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i think he is asking wat level is that
i would also like to know
please tell me
and how did you do all of that

it looks great and that is wat i vote
i would also like to know
please tell me
and how did you do all of that



it looks great and that is wat i vote
Last edited by Spar13 on Wed Feb 18, 2004 5:10 pm, edited 1 time in total.
its a map i'm wokring on for HaloPC when Hek comes out.bibby101313 wrote:i think he is asking wat level is that
i would also like to know
please tell me
and how did you do all of that![]()
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i made that using this http://www.discreet.com/3dsmax/
looks nice but again ive got a few suggestions (sorry) alot similar to last time, ok:
ur uvw map is too big for the ground and the bump is set too much
the walls on ur map are apart of the ground, the uvw map makes these stretch out because ur map is not a box like it should, its on a plane, to change that go to the modifier tab and go down to uvw map and hit box instead of the bullet next to plane and then mess with the numbers under there to make the size right, id say make the uvw map for now for rendering purposes 1/5 that size, for when doing in game change to 1/10 probably just cause all those dips are sand not hills. for little hills like that if u want them ud have to learn how to use a displace map modifier or do alot of work in nurbs and its just a pain so i would say just use edit mesh and meshsmooth to make some hills.
u need to make a "sky" i know u have it on a plane at the moment but u can find a tut on making a seamless sky, for now u can just add in to an inside of a sphere to put around it,
look for some tuts on global illumination lighting for good lighting
if u have some questions u know where to find me. but good job, making some insides to those pyramids would be cool, i can help u with workin on that too. keep it up.
ur uvw map is too big for the ground and the bump is set too much
the walls on ur map are apart of the ground, the uvw map makes these stretch out because ur map is not a box like it should, its on a plane, to change that go to the modifier tab and go down to uvw map and hit box instead of the bullet next to plane and then mess with the numbers under there to make the size right, id say make the uvw map for now for rendering purposes 1/5 that size, for when doing in game change to 1/10 probably just cause all those dips are sand not hills. for little hills like that if u want them ud have to learn how to use a displace map modifier or do alot of work in nurbs and its just a pain so i would say just use edit mesh and meshsmooth to make some hills.
u need to make a "sky" i know u have it on a plane at the moment but u can find a tut on making a seamless sky, for now u can just add in to an inside of a sphere to put around it,
look for some tuts on global illumination lighting for good lighting
if u have some questions u know where to find me. but good job, making some insides to those pyramids would be cool, i can help u with workin on that too. keep it up.
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