Huge Poblem with skinning

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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LightningStruckMyXbox





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Huge Poblem with skinning

Post by LightningStruckMyXbox »

OK I decided yesterday that I would take the dive into skinning. I used the method where you inject an edited dds file into shared.map.

Well it worked just fine except that the warthog looks black until you get really close. Then you can see the new warthog skin just fine.
I will try to post pics later.

Then since that didn't work great I tried to internalize the bitmap by extracting meta from shared.map and injecting into foundation.map but got the same results.

The program internalize bitmap didn't even work at all.


Any help would be great.
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Fantom13





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Post by Fantom13 »

That happens sometimes. I think there's a program that can fix that. LOD remover i think it is. But I might only be for models.
Back after more then a year away from the modding community.
jamesr66a




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Post by jamesr66a »

LOD remover removes LODs for bitmaps, models, and makes a 'cameraman' weapon.
LightningStruckMyXbox





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Post by LightningStruckMyXbox »

OK here's a picture of it from far away. As you can see it is black.
Image

EDIT: With the LOD remover, will it just remove my HUD because I'v used that one before. This problem is like no natural luminance or something.
jamesr66a




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Post by jamesr66a »

If you check the cameraman box then it will, but try jsut checking the bitmap box. Also, I think the problem is because MIP maps are not being produced. Or something.
LightningStruckMyXbox





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Post by LightningStruckMyXbox »

How would MIP maps get left out? And if I do the LOD remover on the bitmaps what else will it effect?
Juniorman030790





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Post by Juniorman030790 »

i believe when you save the bitmap you save it with no alpha map and you are supposed to tick the make mipmaps tab. The lod remover forces halo2 to run at it's highest quality (for the bitmaps or the model Level Of Details)at all times which could lead to problems with the map freezing or the game freezing.

Just resave the bitmap and reinject how i stated above.
Image
LightningStruckMyXbox





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Post by LightningStruckMyXbox »

OK I fixed it. The problem was that after editing it I would save it as a bmp and then use the DX sdk to convert it to dds. The problem with that is that it does not make any MIP maps. I got an updated plugin and saved it and an NVIDIA dialog came up and gave me all of the options that I needed.

Thanks for all of the help.
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