There is a crude way that attaching a Warthog to the rear of a Pelican dropship could be possible, but it would requre creating a secondary action key; a copy of the by default "E" key. I have no idea how this would be possible without altering actual programming. It would also require someone to be inside the Warthog in order for it to attach.
The driver in the Warthog in question would go over to the rear of the Pelican, and would then be prompted by "Press <Insert name of a key here> to attach vehicle". They would then be attached roughly to the Pelican in a way similar to that other Pelican mod I saw in another topic in which there was a "cargo seat" near the back of the Pelican where a person could sit. Simply reassign that seat for the warthog...somehow. Another problem is the fact that I believe there is no "Warthog attaching to Pelican" animation, only a drop off one, but that could possibly be fixed.
All in all, these are the speaking of a madman, and I advise that you disregard me for your own mental health. Good day to you.
That is all.
Peli in Timberland nearly complete
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Actually I do not believe there is a hud string for the warthog attatch, I will check but they would have to guess.ZERO wrote:There is a crude way that attaching a Warthog to the rear of a Pelican dropship could be possible, but it would requre creating a secondary action key; a copy of the by default "E" key. I have no idea how this would be possible without altering actual programming. It would also require someone to be inside the Warthog in order for it to attach.
The driver in the Warthog in question would go over to the rear of the Pelican, and would then be prompted by "Press <Insert name of a key here> to attach vehicle". They would then be attached roughly to the Pelican in a way similar to that other Pelican mod I saw in another topic in which there was a "cargo seat" near the back of the Pelican where a person could sit. Simply reassign that seat for the warthog...somehow. Another problem is the fact that I believe there is no "Warthog attaching to Pelican" animation, only a drop off one, but that could possibly be fixed.
All in all, these are the speaking of a madman, and I advise that you disregard me for your own mental health. Good day to you.
That is all.
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Wow...this sure got really off topic really fast.
Anyway, Im still working on this bit by bit. I face a couple of problems: a: I understand nothing about VB a-speific code, but I do get general things (ifs, etc). b: I have no clue how to remake this into an executable so Im googling stuff....
In all, by the time I figure this out, I'll be long gone to UT2k4 or the HEK will magically appear, along with The Phantom and Duke Nukem Forever.
Anyway, Im still working on this bit by bit. I face a couple of problems: a: I understand nothing about VB a-speific code, but I do get general things (ifs, etc). b: I have no clue how to remake this into an executable so Im googling stuff....
In all, by the time I figure this out, I'll be long gone to UT2k4 or the HEK will magically appear, along with The Phantom and Duke Nukem Forever.