UHMM - 3/28 GruntMaps.com is up

Post maps and mods for Halo CE here.
HK-47





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Post by HK-47 »

No it wont...ive done it and my computer acts like it normally will...for those of you who cant find the SYS 32 file
go to Start up and click run then paste this in there

C:\windows\System32
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

All of the DLL's come straight from microsoft, you can be sure of that, seeing as I've only used the ones that came with VB6.
That means, no, they shouldnt screw up your computer, but we all know microsoft here...
I am curently working on figuring out the rotation functions (MSDN doesnt do a good job of explaining the trigometric formulas involved with all of this. its all based on x,y,z being values to multiply the respective coordinates by to get the final outcome of a rotation, its all based on sine / arc sine
EDIT: Done. Its still a little sketchy (you have to stop moving the mouse for it to register) but its good enough for another upload
*compiles and rar's*
Update has been uploaded.
The following is a sample project.

Code: Select all

"m","\blood.bmp","\blood ground.bmp"
"o","\mc.e3d",2814,520,13205,-.8828916,0,-.4695768
"o","\hog.e3d",2762.742,520,13178.54,.4994523,0,-.8663414
"o","\pelican.e3d",2143.299,1036,12821.49,.9765455,0,-.2153111
"o","\banshee.e3d",2661.926,778,11921.85,-.4893212,0,.8721037
"a","RotationTest"
Save the above as "projecttest.uhmm" and put it anywhere.
NOTE: the vehicles dont appear inside the bloodgulch-like level for a reason. They are right next to the camera.
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Post by Ice_Dragon »

WoW, at this rate youll be done by no time!!!!!!!

And Object rotation is soo cool :D Keep up the good work,

IceDragon,
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Image
A nice new pic. Now you can see the UI if you havent downloaded it yet. And a nice view of my crappy attempt at recreating blood gulch's basic landscape.
I also took a look at terragen. Its rather interesting. I dont like how it keeps detail in a buffer. It reminds me too much of Google Earth...
The basic concept, though, is exactly what im going for. only on a much smaller scale (im only using an 80x80 pic, thats like 256+)
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Post by VirusX »

oh man this is goin to be f...ing sweet and i like the ui it's improved so much dude GJ
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

*gets pic of help menu*
You'll like this.

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Xiion




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Post by Xiion »

I copied and pasted them into my system 32 fodler, and i hit yes to all, and it still wont work... HEEEELLLLP MEEE PLEASE!!
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HK-47





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Post by HK-47 »

how do you move around and stuff?
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Post by boo_diddly »

looks liek its going to be quite good. the only problem with teh terrain creator is that i dont see how you will be able to have caves, overhangs, ext.
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

To move (which should be obvious if you've run sapien, if not, you can be of real help to me in finding what features true noobs are looking for)
WASD while holding in the MIDDLE button. For those of you who are deprived of a middle button, I will be adding control customization for movement.
TO ROTATE:
HOld the middle button and move the mouse.
TO Roatate Objects:
Same as above. Rotate as you would the camera.
To Move Stuff:
Select the object from the list at right, then use the x,-x,y,-y,z,-z buttons. The scroller thing below them controls speed. THis is not at all finalized, i just havent really gotten to using the 3d window yet...
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Post by fenwaydog21 »

This may sound noobish, cause im only 13...but... when i open it, why am i upside-down? And how can i get rightside-up? I have tried rotating but it doesn't workl. Anyway, other then that, nice thing. Much easier then the other programs. Also, can yo make it so when we move, you can set the speed of movement?
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

You're not upside down. The program uses double normals (or no normals, i guess) so you can see both sides of a triangle. You actually start out below the level and a little bit out of it. Just move into it and you'll see a crappy, flipped over x + y version of blood gulch (fixed that last part recently)*



*flipped over x and y:
I mean like this:
Normal
OY
X
Flipped:
OX
Y
But i fixed it in a newer version i havent released yet, so...
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Post by sil3ntdarkn355 »

geez making us wait again...
HK-47





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Post by HK-47 »

this is such an awesome tool already!
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Post by BlairBitch »

cant wait cant wait :D
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

thanks : )
Also, visit http://halopc.net they gave me my own sub forum...
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Xiion




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Post by Xiion »

ARE YOU GONNA HELP ME W/ MY PROBLEM???? im getting very friggin impatient.
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FleetAdmiralBacon




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Post by FleetAdmiralBacon »

Well, hmm.. "ActiveX can not create component"... that isnt enough info.... give me a brief bio of your computer and visual basic aplications.
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Xiion




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Post by Xiion »

Do you mean the program Visual Basics or do you mean the visuals of my comp?... oh and here is a basic rundown of my system.......
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Post by GametagAeonFlux »

248 mb of RAM and 1.8 ghz processor? How are you doing ANYTHING on that computer? But try Google next time.

http://msdn.microsoft.com/library/defau ... ponent.asp
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